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Village War 0.8 AI [Beta]

Submitted by ToBeX
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Village War - By ToBeX

This map like a Strategic map. Your objective is build production units and destroy the enemy village with your villager units. For more information, click F9 (Quest) on the game.

If you see any bug or error, please give the comments.

Updated:
-Refixs game systems
-Remove any bugs
-New unit types
-Edited some terrains
-Edited triggers
-Improved AI


Player: 10 Players (enable AI)
Created at: 09/06/2011
By: ToBeX

Keywords:
Village,War,ToBeX,Strategic,Map
Contents

Village War 0.8 AI [Beta] (Map)

Reviews
Moderator
19:46, 10th Aug 2010 ap0calypse: Rejected
  1. 19:46, 10th Aug 2010
    ap0calypse: Rejected
     
  2. R.e.A.p.E.r-XxX

    R.e.A.p.E.r-XxX

    Joined:
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    no coments strange
     
  3. R.e.A.p.E.r-XxX

    R.e.A.p.E.r-XxX

    Joined:
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    ??????? fast download ??????? more strange
     
  4. koloso

    koloso

    Joined:
    Jun 13, 2009
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    I found it rather funny, which is a good thing. didnt find errors, allthogh ai only bould on top lane.
     
  5. supertoinkz

    supertoinkz

    Joined:
    Dec 29, 2008
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    Hai R.e.A.p.E.r-XxX
    i'll download this stuff, review later
     
  6. krisserz

    krisserz

    Joined:
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    Ok, the map needs a lot of improvements, but it`s not so bad, to get rejected forever. The big plus is AI, and overall it`s pretty interesting idea. Hope you will make it better ;]
    And don`t double post.
     
  7. ToBeX

    ToBeX

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    Ok!

    Okay, I'll update it! :thumbs_up:
     
  8. jupi9999

    jupi9999

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    i love it 10/5

    The Legion will return and kill you all:spell_breaker::spell_breaker::spell_breaker::spell_breaker::spell_breaker:
     
  9. Superz_Ze_Man

    Superz_Ze_Man

    Joined:
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    Just letting you know, love the game, AI is a great addition, however, i found a very small bug.I selected my unit and told him to move a certain place, I had to be quick to do that, and he just stood there the whole game. The bug isn't serious at all, but just letting you know. Mabey add a trigger ordering all "player X" units to attack move to the enemy base or something like that?
     
  10. TpM

    TpM

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    Add screen shots please
     
  11. rulerofiron99

    rulerofiron99

    Joined:
    Jul 10, 2006
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    A decent spin on the tried and tested Castle Fight-type map.

    Issues:
    - Get a native English speaker to touch up on your tooltips. They are understandable, but contain many errors.
    - Why are there neutral creeps?
    - For attacking units, instead of your deselecting trigger, you should
    1. Add the "Ward" classification to all units (this hides all the command icons)
    2. Make a trigger than orders the unit to attack move to the enemy base whenever it receives an order from a player. It works beautifully.

    Other suggestions:
    - Make the map smaller. Maybe about 70% of its current size.
    - Change the terrain a little: make more than just dirt for the bases, remove the Heavy Wind effect, balance out the middle area to provide more space for the armies. The burning church was also noted :O
    - The voting period in the start is a massive waste of time. There should be a default mode that gets activated at 10 seconds if the host doesn't input any commands. The host should be able to choose the mode at the start, e.g. -top1500 for top lane only, 1500 starting gold.
    - Increase the basic income. If a player spends all his/her gold on other buildings, they have to wait a long time before they can even build a market.

    EDIT: I had a quick look at your triggers, and there are some memory leaks, specifically a lot of point/location leaks. It's leaking whenever you use (Position of Unit) or (Center of Region) in a function.
    To fix it, do this:
    Set tempPoint = (Position of Unit)
    Order (Unit) to Attack Move to tempPoint
    Custom script:
    Code (Text):
    call RemoveLocation(udg_tempPoint)
     
    * tempPoint is a point-type variable

    If you don't quite understand, I could make an example somewhere in your map to show you the practical application.

    Another thing: since your map is protected, it carries the risk of people opening it to add cheats and such. I suggest you optimise it, which will also make it load much faster.
     
  12. BlackKnightTGS

    BlackKnightTGS

    Joined:
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    Good enough. Though, at some part, I couldn't select NOTHING. Not even my worker. Oh, and at another time, all the models went....poof...vanished. Nothing was left rather than shadows and ground textures. 3/5 o_o
     
  13. manzman

    manzman

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    Nov 19, 2009
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    Lol, talk about a uberglitch, ill try it....... better not phail

    :pal::spell_breaker::ned: I AM ZAH MASTAH
     
  14. ToBeX

    ToBeX

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    Thanks sir!

    okay I've improved it!
     
  15. SeReGGa

    SeReGGa

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    Picture is AWESOME
     
  16. PetrKubelka

    PetrKubelka

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    Good Map 4/5
     
  17. Palid

    Palid

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    ToBex, are you the original map creator? I'm pretty damn sure that I saw that map lots of time ago.
     
  18. bloody_Mage

    bloody_Mage

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    Nice map.Good AI,good gameplay but too short.You should make the base harder to destroy in order to add more game time.
     
  19. Ironside

    Ironside

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    Feb 3, 2009
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    Information:


    As a Reviewer of the Map Reviewers Group, I joined the THW Cleaning Event.
    I
    end up writing a fast review, or just posting the end state of the map, rating is not always included!


    Current State for this map: Rejected


    I will contact the moderator to Approve/Reject the map, depending on what you recieved.