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Castle Kampf 0.8

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
You can play the King, the Soldiers or the inhabitans of your Castle.. Try to kill the other castles King!!
Contents

Castle Kampf 0.8 (Map)

Reviews
11:06, 1st Mar 2009, by Rui An overall boring map, in my opinion. You build, you get income, you train units and you fight. That allied to a boring terrain led to my 1/5 (Unacceptable) rating on this map, and so its Rejection.

Moderator

M

Moderator

11:06, 1st Mar 2009, by Rui
An overall boring map, in my opinion. You build, you get income, you train units and you fight. That allied to a boring terrain led to my 1/5 (Unacceptable) rating on this map, and so its Rejection.
 
Level 18
Joined
Sep 27, 2005
Messages
2,069
Here is my rating and comment:

Rating system

Altered Melee:
1 - 10 points go on originality
1 - 10 points go on terrain
1 - 10 points go on bug free
1 - 10 points go on gameplay/fun factor
1 - 10 points go on lag
1 - 10 points go on balance
1 - 10 points go on drops
1 - 10 points go on Object editor work
1 - 10 points go on proper submission and crediting
1 - 10 points go on scripting
1 - 10 points go on camera work
1 - 10 points go on music and or voice acting
1 - 10 points go on dialog
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Percent Grade Status


0 - 34%
1/5 Rejected


35 - 49%
1/5 Reviewed


50 - 64%
2/5 Reviewed


65 - 79%
3/5 Approved


80 - 89%
4/5 Approved


90 - 100%
5/5 Approved

The table may vary if needed.

Points


Originality: 4/10 X
A castle vs castle map seen numerous times before. You had your addons but in overall it can't distinct itself from the rest.

Object editor work: 5/10
The tooltips were proper, however no hotkeys for unit when building them.

Bug Free: X
We didn't play it to the end.

Terrain: 2/10 X
The terrain was bad, first of all the city terrain:
How to terrain a city - Wc3campaigns
The outdoor terrain was a mess, to plain:
- It was flat, use height variation
- Not enough dodoads
- To little trees

Scripting: 5/10
The scripting was average:

- Gate opening, it is abusable, the dialog isn't the best solution
- You could add a multiboard of some sort

Gameplay/Fun Factor: 3/10 X
The fun factor lacks:

- No heroes, fighting with units isn't so interesting
- Not enough buildings
- Not enough building space
- The income goes to slow

Lag: 9/10
Fast loading time, no lag.

Proper submission and crediting: 2/10 X
Not enough info, images. You need to put more text here at The Hive.

Conclusion

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In overall: 30 / 70
43%
minimal 50% not met.
For the hive grade: 1/5 I suggest this map for: Rejection
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In overall a Castle war map that has an idea, but lacks everything else. You need improvements for sure. Work more on your map, especially the terrain and heroes.
Good Luck, bounty hunter2
I might not be checking this topic for some time. If you have any questions about the review or you update the map and want me to check it again, feel free to PM me or Visitor message me at any time.
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
Messages
7,550
"Castle Kampf", by Mischamick.
A map where there are 2 teams, and the various players all have different parts to play for their team to win.

In my opinion, the game is confusing. It was a good idea to make all the players have a different purpose, but it is somewhat dull, and there's nothing that hooks the players to the map. It forces the players to play some more times,

That allied to a boring terrain, and many unnecessary units, leads me to give a 1,5/5 (approximately 2 (Lacking)) rating to this map, and thus suggesting its Rejection.
 
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