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[Video]The Final Frontier (space rts, testers needed)

Discussion in 'StarCraft I & II' started by hookah, Oct 31, 2010.

  1. hookah

    hookah

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    Finally I made the basic stuffs for my complex space strategy game.
    So I made a new video about it and I need testers!
    If you want to test the map, than add me on EU to friends: Goa.558 and write to me.

    Map's page on sc2mapster

    the map based on this browser based game

    New video about research and ship designing:
    (videos made on low quality starcraft 2 settings, but the videos still looks nice, if you choose high quality and full screen as they are well encoded)
    http://www.youtube.com/watch?v=GWlhF7X-BA8
    old video about colony management, shipyard and map generator:
    http://www.youtube.com/watch?v=mCkjlSxLAB4

    Map features:
    -map generator
    -colony management: mining, income, research, production
    -shipyard: the more ship you build for once the less time will it to make one...
    -8 type of ship: 4 combat, a (resources) transport, a colony, a troop transport (conquerer ship) and a probe
    -planetary buildings, done.
    -ability to group your ships and level up them with killing other ships, which will increase their life and shield.
    -Space aliens...
    -unique ship designing...
    -open research system . (90% done, only buildings dialogs left...)

    Future plans:
    -more stuff for fleets
    -more stuff for space aliens
    -time based alliance system
    -transport route
    -beginner guide system
    -nicer dialogs, ships and more planets models.

    Far future plans:
    -tech trade
    -more game modes
    -races
     
  2. The_Phalanx

    The_Phalanx

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    Where are the planet models from?
     
  3. hookah

    hookah

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  4. slake

    slake

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    I watched the clip on YouTube, the map seems very complex but still really fun to play, currently I can't test it, but I wish you luck with development.
     
  5. hookah

    hookah

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    thx.
    I made lots of progress since than to make it even nicer. I think 1 week and I will release it on eu and us server.
     
  6. slake

    slake

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    Awesome!! I can't wait =)
     
  7. TwistedImage

    TwistedImage

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    Looking at your grammar, I hope you have someone to correct all the spelling and grammar mistakes.
     
  8. hookah

    hookah

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    actually I dont have any, I usually check the spellings if I am not sure in it, but its hard to make the text small and understandable for everyone.
    So if you are on EU sc2 server and your grammar is perfect than you should help me out.D
     
  9. TwistedImage

    TwistedImage

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    Sure, I might have time some day. I'll PM you if I do.
     
  10. hookah

    hookah

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    Now its uploaded on EU and NA server since 6 days.
    I made lots of balancing and fixing since that, but its still needs many.
    Its pretty popular on the NA server

    here is new video about the map too:
    http://www.youtube.com/watch?v=oa7q4tqnKzg
     
  11. shadonavan

    shadonavan

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    This game is honestly one of the best games ive played on sc2 so far.
     
  12. hookah

    hookah

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    thx.

    Btw, I am finding less and less bugs. So I am going to add much more new stuff.
     
  13. slake

    slake

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    Hey this is a little of-topic but are you somekind of programmer in real life? Because when I look at everything in the game, I get the feeling a lot of complex triggers have been made.
     
  14. mrzwach

    mrzwach

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    Really fun map; definitely one of the better games that I've played on SC2.

    A few things you could improve on, though:
    - The option buttons before the game begins are kinda... ehh.
    - The magic obelisk things that give you minerals can be somewhat imbalanced. A guy in an earlier game got one spawned right next to his home planet, giving him a massive early game advantage.
    - I'm not a huge fan of the tech system. It pushes the player towards spending tons of money each time he is getting a new tech, which means that you can have a really long time between when you start researching it and when you get it. Also, I never really got what the physics/chem/bio/math things even did; they seemed to have little ingame impact. But eh, I haven't really played it that much.
    - When you are choosing a tech, if you go into one of the tech menus but then decide to go back to the tech screen, ie by directly clicking on the tech button, the menu you already had up doesn't disappear. Kinda annoying.

    Also it would be nice if default ship designs (ie using all the basic stuff at the beginning of the game) could be made automatically.
     
  15. PurplePoot

    PurplePoot

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    Stuff moves so slow (putting better engines on them would not solve this if you wanted them to have any decent amount of HP/shields) and researching takes forever. Other than that it was pretty neat.

    Oh, and the aliens were annoying.
     
  16. Tleno

    Tleno

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    Well, I already kinda like commented your map on your B.net forum thread.
    Anyway, as previous poster said, you should make some explanation how you can immporve your tect and those science types work. Like when you move mouse on it, it says like... I don't know, mathematics do... what do they do? Seriously, still haven't figured out that part of tech.
     
  17. mrzwach

    mrzwach

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    [​IMG]
    [​IMG]

    1800 probes btw. The game crashed when Moogle built another 2600.

    You should really make a limit on the max number of probes you can have. its just too easy to abuse >_>
     
  18. PurplePoot

    PurplePoot

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    Max number of ships in general. Maybe 400 or so per player?
     
  19. Mooglefrooglian

    Mooglefrooglian

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    Yeah, Mrz summed it up pretty much.

    Limit ships you can build at a time to 200 max, and limit max probes EVER out to like, 400.
     
  20. Tleno

    Tleno

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    The limits should depend from unit type. Like you don't need lots of probes, but you might need lots of combat ships and other stuff like that.