- Joined
- Aug 14, 2006
- Messages
- 7,601
Hey.
I'm requesting a very simple neutral hostile respawn system that respawns specific enemies only. The trigger should be leakless and GUI so that I can understand something about it. It will be used for a campaign.
I have my own but it doesn't work correctly so that's why I'm requesting this one. It should be somewhat same as this:
There can be different enemies with different respawn times. There are about 1 to 5 different enemies that will use this system. Also I might turn on/off respawn for specific enemies.
Rep + credits for the helper.
I'm requesting a very simple neutral hostile respawn system that respawns specific enemies only. The trigger should be leakless and GUI so that I can understand something about it. It will be used for a campaign.
I have my own but it doesn't work correctly so that's why I'm requesting this one. It should be somewhat same as this:
-
Lava Monster Respawn
-
Events
- Unit - A unit Dies
-
Conditions
- (Unit-type of (Dying unit)) Equal to Lava Monster
-
Actions
- Wait 30.00 seconds
- Unit - Create 1 (Unit-type of (Dying unit)) for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
- Unit - Set level of Permanent Immolation (Lava Monster) for (Last created unit) to Difficulty_Spell_Level
- Special Effect - Create a special effect attached to the origin of (Last created unit) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
- Special Effect - Destroy (Last created special effect)
-
Events
Rep + credits for the helper.