well, here i go, hello hiveworkshop comunity as the tittle said, im trying to develop an Respawn Creep System BY category, ok this is how i want it to work
Theres about 20 Creep camps in Gnollwoods, i classified them like this
Low Camps: are the early weaks ones. to be specific, those are that has two lvl 1 creeps, and one level 3. for this Camps i want a respawn timer of, 60 (game time) Seconds, and the creep that will respawn, it doesnt have to be the same ones, could be random it doesn't matter
Mid Camps: Those are the ones that has two lvl 3 and one lvl 6 OR three level 3, for this one i want a respawn timer of 120 seconds(gametime)
High Camps: Mostly the one that are protecting a gold mine. or those that has between... two lvl 1 creeps, two lvl 3 and one lvl 6 for this ones, a respawn timer of 180 (gametime)
Max Camps: This ones are the most dangerous in the map, two lvl 6 creeps, and one lvl 9, Respawn of 240 seconds. (gametime)
I tried a GUI triggering something like this.
(Low Camp One )
Event: Unit Generic Dies.
Condition: Owner of (Triggered Unit ) Equals to: Neutral Hostile
Actions:
Turn (this trigger) off ( to eliminate the repeats )
If (Condition: Number of units in (Units in Creep Low Camp 01<Gen> Owned by Neutral Hostile Equal to 0
then do actions:
Unit - Create 2 (Random level 1 Creep unit type ) For Neutral hostile at (random point of (Creep Low Camp 01) )
Unit - Create 1 (Random level 3 Creep unit type ) For Neutral hostile at (random point of (Creep Low Camp 01) )
Wait 5 Seconds
Turn (This Trigger) on ( to enable it again and repeat the process )
i made 20 differents Triggers for each camp, cause if i use a generic based REspawn system it respawn timer would be the same, and i don't want that...
so i have been tryined alot of things... im trying to get this work, by my own but i need a little of help of you so could you please post help me with some of this?
Errors that occurs during the testing: 1. I have to retreat all my Units immidiatly to make sure that the Creeps will spawn. even if the trigger is configured to lauch IF theres IS NO neutral Hostile units in the area. otherwise the trigger will not spawn the new creeps. i don't know why this happends.
2. Due the Generic event and Condition that the all the 20 Triggers has... all of them launch when i kill a Neutral Hostile Unit However the ''if Condition: Then Do Actions: Else: Triggers SHOULD FILTER each camp... because the Conditions is based on a single camp. let just say that i kill a all the 3 creeps in camp 1. ok... 60 seconds later, ok the creeps are back. BUT... camp 2, 3, 4 ,5 ,6 etc are spawning their creeps without even killing their camps.
How to help me like this sorry for the bad english i know don't hate me for this please... ¬¬ thanks for your time... cheers
-zamurock
Theres about 20 Creep camps in Gnollwoods, i classified them like this
Low Camps: are the early weaks ones. to be specific, those are that has two lvl 1 creeps, and one level 3. for this Camps i want a respawn timer of, 60 (game time) Seconds, and the creep that will respawn, it doesnt have to be the same ones, could be random it doesn't matter
Mid Camps: Those are the ones that has two lvl 3 and one lvl 6 OR three level 3, for this one i want a respawn timer of 120 seconds(gametime)
High Camps: Mostly the one that are protecting a gold mine. or those that has between... two lvl 1 creeps, two lvl 3 and one lvl 6 for this ones, a respawn timer of 180 (gametime)
Max Camps: This ones are the most dangerous in the map, two lvl 6 creeps, and one lvl 9, Respawn of 240 seconds. (gametime)
I tried a GUI triggering something like this.
(Low Camp One )
Event: Unit Generic Dies.
Condition: Owner of (Triggered Unit ) Equals to: Neutral Hostile
Actions:
Turn (this trigger) off ( to eliminate the repeats )
If (Condition: Number of units in (Units in Creep Low Camp 01<Gen> Owned by Neutral Hostile Equal to 0
then do actions:
Unit - Create 2 (Random level 1 Creep unit type ) For Neutral hostile at (random point of (Creep Low Camp 01) )
Unit - Create 1 (Random level 3 Creep unit type ) For Neutral hostile at (random point of (Creep Low Camp 01) )
Wait 5 Seconds
Turn (This Trigger) on ( to enable it again and repeat the process )
i made 20 differents Triggers for each camp, cause if i use a generic based REspawn system it respawn timer would be the same, and i don't want that...
so i have been tryined alot of things... im trying to get this work, by my own but i need a little of help of you so could you please post help me with some of this?
Errors that occurs during the testing: 1. I have to retreat all my Units immidiatly to make sure that the Creeps will spawn. even if the trigger is configured to lauch IF theres IS NO neutral Hostile units in the area. otherwise the trigger will not spawn the new creeps. i don't know why this happends.
2. Due the Generic event and Condition that the all the 20 Triggers has... all of them launch when i kill a Neutral Hostile Unit However the ''if Condition: Then Do Actions: Else: Triggers SHOULD FILTER each camp... because the Conditions is based on a single camp. let just say that i kill a all the 3 creeps in camp 1. ok... 60 seconds later, ok the creeps are back. BUT... camp 2, 3, 4 ,5 ,6 etc are spawning their creeps without even killing their camps.
How to help me like this sorry for the bad english i know don't hate me for this please... ¬¬ thanks for your time... cheers
-zamurock