Hey forums!
Do any of you know another way to make creep respawn than mine?
I do it like this:
Any smart way to skip variabling every gnoll to gnoll1-60, Gnollregion1-60 and set gnoll1-60.
Are there any way to just respawn matching unit and make that respawned unit keep being respawned when killed over and over again, AT SPECIFIC INDIVIDUAL point?
I don't know if there is any other way around, but would spare a lot of time. I have made a lot of triggers, when I then found out I could have done it much faster and simpler.
Thank you forum for your help, I appreciate it!
-SnowYell
Do any of you know another way to make creep respawn than mine?
I do it like this:
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Dying unit) Equal to Gnoll1
-
Then - Actions
- Unit - Create 1 Gnoll Ambusher for Player 12 (Brown) at (Center of Gnoll1 <gen>) facing Default building facing degrees
- Set Gnoll1 = (Last created unit)
- Else - Actions
-
If - Conditions
Any smart way to skip variabling every gnoll to gnoll1-60, Gnollregion1-60 and set gnoll1-60.
Are there any way to just respawn matching unit and make that respawned unit keep being respawned when killed over and over again, AT SPECIFIC INDIVIDUAL point?
I don't know if there is any other way around, but would spare a lot of time. I have made a lot of triggers, when I then found out I could have done it much faster and simpler.
Thank you forum for your help, I appreciate it!
-SnowYell