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Request for a certain creep respawning system

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Oct 23, 2016
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(EDIT) I've found someone to help me, thank you!


Hello everyone!

I'm working on a relatively large project, and since I suck at triggers I'd like to request a trigger here.

What I need it to do:

Save a unit and its position, and respawn it after a set amount of time at a region I can specify for every unit, then make it walk towards its initial position.

What I mean by this, in more detail, along with some context:

I have Neutral Hostile units scattered all over the map from the beginning, let's say Unit A is on position A, Unit B in position B, etc.

When unit A dies, it respawns at a "respawn region" that I set in the world and starts walking towards Position A. Unit B also respawns in this respawn region, but walks to Position B.

Unit C however, might spawn from "respawn region 2". The point is that I need to be able to specify which unit respawns where myself, in the editor.
Saving the position and unit probably needs hashtables or something though. I have no idea about that :p
Which is why I'm here.

I have guard time set to basically infinite so no worries about units returning to the respawn location if their start position is too far.

EDIT: I forgot. Some of these respawn locations should be so that they can be turned off by another trigger.
The Idea is that some gnolls spawn from a gnoll hut and walk to their initial positions, until the gnoll hut is destroyed, for example.

Anyway, I'd really appreciate if someone helped me with this.

Cheers!
 
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