- Joined
- Sep 29, 2003
- Messages
- 1,255
I notice the "boss" bug has been fixed, more or less - thanks! Makes this the most stable version. I also noticed that the AA splash for the Hellion and all of the chaos raptors seems to work now, thanks again!
I did have a few questions, though - I noticed that the number of mobs changes between certain levels (for example - 30 in lvl 1, 20 in lvl 2, 30 again in lvl 3), then *seems* to plateau at 20 per level (I've been playing with more spawns on so I couldn't say for sure how many...I suppose if I did any basic math...) - is this intentional? I think using a slightly higher number of mobs spawned for the first four levels would be a great way to give people a cash boost in the beginning when it would do the most good.
The other question I had was the removal of the admin tower (several versions ago, I realize, but...I'm new to the forum). While it's true that it can be abused, the admin tower was the most effective way to keep people from kill stealing without kicking them from the game - sometimes people step away for a moment so they don't realize that another person has been trying to steal their spawn; the admin tower was a way to keep that from happening.
If someone feels the admin tower is being abused, they should leave the game - a host will quickly stop abusing that power when he finds himself alone in the game.
Also, I like the increase from 50 to 100 towers, but...you may want to have the fuckoff towers give 50 food instead of the builders - I played a game where I had 3 builders, totalling 320 towers I could build...possibly. Just an idea.
Finally, the spawn dialog doesn't work anymore - when red types "-spawn" it displays the same list as everyone else sees. Spawnoff an spawnon also no longer work.
That's all I've got for now, I'll keep playing different races and let you know if I come up with anything else.
Thanks!
I did have a few questions, though - I noticed that the number of mobs changes between certain levels (for example - 30 in lvl 1, 20 in lvl 2, 30 again in lvl 3), then *seems* to plateau at 20 per level (I've been playing with more spawns on so I couldn't say for sure how many...I suppose if I did any basic math...) - is this intentional? I think using a slightly higher number of mobs spawned for the first four levels would be a great way to give people a cash boost in the beginning when it would do the most good.
The other question I had was the removal of the admin tower (several versions ago, I realize, but...I'm new to the forum). While it's true that it can be abused, the admin tower was the most effective way to keep people from kill stealing without kicking them from the game - sometimes people step away for a moment so they don't realize that another person has been trying to steal their spawn; the admin tower was a way to keep that from happening.
If someone feels the admin tower is being abused, they should leave the game - a host will quickly stop abusing that power when he finds himself alone in the game.
Also, I like the increase from 50 to 100 towers, but...you may want to have the fuckoff towers give 50 food instead of the builders - I played a game where I had 3 builders, totalling 320 towers I could build...possibly. Just an idea.
Finally, the spawn dialog doesn't work anymore - when red types "-spawn" it displays the same list as everyone else sees. Spawnoff an spawnon also no longer work.
That's all I've got for now, I'll keep playing different races and let you know if I come up with anything else.
Thanks!