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Changelog WH40K

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Sep 29, 2003
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Changes from 3.28b

- Balanced and improved heros a lot
- Changed Terrain just so people don't get bored :)
- Improved Spawning-System
- Added new Ork Hero

Changes 3.27

- Divided ALL damages and splashes by 2
- Made new creep life
- Hopefully removed Builder- and BossBug
- Changed terrain.. Hope you'll like it
- Removed some of the ****off region

Changes 3.26

- Fixed Movement

Changes from 3.25

- Added Close-Combat Dreadnaught & Hellfire Dreadnaught to Spacemarine
- Balanced Obliterator
- Balanced Spacemarine Terminator & Upgrades
- Made -spawn command more advanced
- Worked on Spawning System
- Added a few tips

Changes from 3.24

- Fixed Lumber-System
- Removed Multiboard

Changes from 3.23

- Fixed Lumber system!?

Changes from 3.22

- Removed Leaderboard
- Made terrain work again
- Probably something more

Changes from 3.21

- Fixed Kill System
- Hopefully fixed wood system

Changes rfom 3.20

- Changed Spawning System so its less laggy (I hope)
- Removed Lightning Prison AutoCast
- Made bosses spawn 2 each place
- Made bosses easier
- Fixed some life...............
- Changed Beastman's to Beastmen
- Made Talos more interesting
- Made Hellion more interesting too
- Balanced IG a bit

Changes from 3.19

Tooltip missing !?

Changes from 3.18

- Added new boss protection system
- Fixed some life

Changes from 3.17

- Changed Terrain
- Changed Creep Life
- Balanced IG
- Made Wauhgh autocast
- made ****off bigger

Changes from 3.16

- Fixed Lumber system

Changes from 3.15

- Fixed air/boss life
- Made map a little bigger
- Fixed Wraithlord

Changes from 3.14

Balanced Eads (IG building) attack art from Night Elf Protector to Night Elf Protector missiles ^^
- Fixed unit life
NOTE: Boss Bug isnt gone

Chages from 3.13

- Removed Boss Protection because i found out that it didn't change anything
- Fixed Weapon Squad AntiAir
- Removed some triggers (hopefully for removing bossybugster)
- Made Creeps Harder

Changes from 3.12

- Fixed Demolisher bug for IG
- Made a system to make people unable to click on bosses
- Made lvls harder
- 3.05-like terrain

Changes from 3.11

- Added more space for building around gray
- Added IMPERIAL GUARDS
- fixed/tested kick-system
- Added Red Terror to Tyranid builder

Changes from 3.10

- Changed the life of the creeps
- Added command for admins(player1) -spawnon -spawnoff which turns the spawns owned by players who have left
- Changed the way you get wood to every 500 kills
- Changed the terrain
- Added Ravener which is an upgrade for Venator
- Made bosses unable to get webbed
- Fixed kick player trigger

Changes from 3.09

Tooltip missing !?

Changes from 3.08b

- Changed ALL the bosses to heros cause of trying to get rid of boss-bug
- Added a LOT of autocast (i just learned it)
- probably some other fixes which i don't remember

Changes from 3.07

- Changed LoadingScreen
- Made the give leavers units to random player trigger work (again)
- Replaced Kill-ability with Move! (which doesn't kill
- Removed welcome message

Changes from 3.06

- Made all towers/attackers 25% smaller due to lagg
- Removed Doh/Crap menu for admin-menu
- Added TD-like paths around gray
- Added the kick (playernumber) to the quest
- Made Supernova more interresting
- Price of Defiler less
- Changed model of Bloodletter0947
- Changed voice of Bloodthirster to Firelord
- Made lvl 10 a bit easier
- Made Defiler .2 secs faster
- Tried to fix (boss-bug) by making builders unable to attack bosses

Changes from 3.05

- Tremors spell works now.
- Changed Portal to future to Neutral Passive
- Fixed some admin triggers
- added the forum to the contact quest and tips
- Changed almost all text to yellow/gold color.
- Gave lictor more damage
- Set web cooldown to 10 secs.
- Made air a bit easier.
- Reduced prices on heros.
- Removed Doh/Crap.
- Changed the sound for units entering middle to Doh.
- Changed kicking system to -kick (playernumber)
- Changed filename to WH40k_v#.##
 
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