Footman16
Community Manager
- Joined
- Jul 14, 2012
- Messages
- 4,116
Yes I'm aware of what it says but that doesn't mean that the .webm backgrounds will no longer work.
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Fixed dozens of broken BlzSetAbility____Field natives
Its actually quite nice, Cropped still but finally doesnt lag and looks like it should. Real renderred 3D BG all lighting and sounds correct. Only thing missing is the pointing to the sky when on battlenet/multiplayer. Campaign bg screens work. They somehow finally fixed the horrendous lag and battle to the death with Chrome for ram. Menus actually finally transition smooth like butter like in 1.31 and prior. I would preffer if lycan's mod to restore og ui was implemented aswell as i am not fan of the RF ui style either maybe not as much as i loathe the HD assetwork ingame, but its still needlessly messy and off-style for OG Wc3. If desyncs are sorted out and ui style of og WC3 is restored aswell, it will finally be ridden of most awful elements i and am pretty sure many others had to suffer with for a long time.OK, so since no one made a news thread for the 2.0.3 PTR, I'll post the newest update to that here:
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Version 2.0.3 PTR Notes Week 2
PTR Notes version 2.0.3 week 2 June 30, 2025 NEW CHANGES Game Servers The following changes have already been applied to both live and PTR servers. Custom Game lobby advertisements now properly timeout 15 minutes after the most recent player has joined or left This timer resets every time a...us.forums.blizzard.com
I'm hoping for webm to still work if you are using local mode, but I know life wants to fuck my shit and webm will stop working, just to let kids finally have their shitty icecrown model xDYes I'm aware of what it says but that doesn't mean that the .webm backgrounds will no longer work.
I mean you could always test it and let us know? Just switch to the PTR version and go to your CC and check if the .webm background still works.I'm hoping for webm to still work if you are using local mode, but I know life wants to fuck my shit and webm will stop working, just to let kids finally have their shitty icecrown model xD
What about reverse that you just dismiss... What about thousand aof others whose "shit got fucked with" to replace it with "shitty webm's"?I'm hoping for webm to still work if you are using local mode, but I know life wants to fuck my shit and webm will stop working, just to let kids finally have their shitty icecrown model xD
it would be really fascinating if they could upgrade warcraft 3 so that it could support different rulesets of units at the same time. For example if you could play a game session where footman had 500 hit points, then another play session afterward where footman had 200 hitpoints, all without restarting the game program to launch a different version. If Activision Microsoft could invest hundreds of developer hours into making Reforged support this new concept, then maybe they could add a rotating weekly or daily game mode that uses a different ruleset for the units.i hope they take balance in a good direction like pump the game a bit flip it upside down and like buff the only unit that hasnt been touched since release of the first ever version of WarCraft 3 the footman.
i like this idea a lot it keeps things fresh and never gets dull very good thinking on your part mr retra.it would be really fascinating if they could upgrade warcraft 3 so that it could support different rulesets of units at the same time. For example if you could play a game session where footman had 500 hit points, then another play session afterward where footman had 200 hitpoints, all without restarting the game program to launch a different version. If Activision Microsoft could invest hundreds of developer hours into making Reforged support this new concept, then maybe they could add a rotating weekly or daily game mode that uses a different ruleset for the units.
Tavern Hero Tuesdays where all the heroes at the Tavern are changed up
Water Wednesdays where the Naga race is available and all the other races can build Shipyards and boats
Flying Fives Fridays where all the races each have a fifth flying hero, five tiers on their town hall (so they can get all the heroes), five abilities on each hero instead of four
Magical Mondays where each race has more & different caster units, and heroes have a variety of different spells
Terror Thursdays where every race is the corrupted version of themselves. Corrupted Night Elves, Fel Orcs, Blood Elves instead of Humans, and the undead is stylized to include more demons and less undeads
But these ideas are all silly since they require the concept of a customized game balance function, where the stats of units could be changed on Reforged, so nevermind this will never happen
this is actually both golden and very interesting the number 12 seems to have been thought a lot by blizzard? or is it just a coincidence?
- Thou shalt have a selection cap of twelve units
- Thou shalt have a build menu of twelve icons
- Thou shalt have four races with three heroes, totalling twelve heroes, unless if one hero is added to each race and eight heroes are available at a shop (adding only an additional 12 more heroes)
- Thou shalt have four races with three town hall tiers, totalling twelve possible town hall type buildings
- Thou shalt have twelve maximum players per multiplayer game
- Thou shalt have six items available per hero, and never more, for six is half of twelve, and two heroes who are in love can together hold a total of twelve items
- Thou shalt have only four abilities per hero, and only three heroes permitted per player, so that each player may only have twelve hero abilities at his or her disposal in any game
- Never shalt thou have more than 12 unit models in the game who are right-handed, for left-handed people are good creatives chosen by the Light to make new things
- If thou shall have boats, thou shalt have only three boat types for each of four races, totalling twelve types of boats
- Thou shalt have twelve ability types in the game that trigger a unit type change: (1) Bear Form, (2) Bird Form, (3) Metamorphosis, (4) Stone Form, (5) Burrow, (6) Barrage, (7) Berserker Upgrade, (8) Phoenix Morphing to egg, (9) Robo-Goblin Form, (10) Chemical Rage, (11) Destroyer Form, (12) Ethereal Form
- Thou shalt have twelve plus half twelve tilesets to color the ground, and each shall consist of no more than twelve tile textures
- Thou shalt have six attack types and six armor types, forming a combat system whose total number of types is twelve
... and the commandments have been followed ever since, for each of the two sets of 12 years that have passed since this game was announced
If you've done this before help to confirm the accuracy.Replaced the main menu and campaign .webm backgrounds with .mdl renders
if they had the balls, on which they probably cut off, to release this game on steam and let the PTR on the Beta program, there would be even more feedback since that works for AoE2DE, even workshop where hive could finally take over everything would be great.it would be really fascinating if they could upgrade warcraft 3 so that it could support different rulesets of units at the same time. For example if you could play a game session where footman had 500 hit points, then another play session afterward where footman had 200 hitpoints, all without restarting the game program to launch a different version. If Activision Microsoft could invest hundreds of developer hours into making Reforged support this new concept, then maybe they could add a rotating weekly or daily game mode that uses a different ruleset for the units.
Tavern Hero Tuesdays where all the heroes at the Tavern are changed up
Water Wednesdays where the Naga race is available and all the other races can build Shipyards and boats
Flying Fives Fridays where all the races each have a fifth flying hero, five tiers on their town hall (so they can get all the heroes), five abilities on each hero instead of four
Magical Mondays where each race has more & different caster units, and heroes have a variety of different spells
Terror Thursdays where every race is the corrupted version of themselves. Corrupted Night Elves, Fel Orcs, Blood Elves instead of Humans, and the undead is stylized to include more demons and less undeads
But these ideas are all silly since they require the concept of a customized game balance function, where the stats of units could be changed on Reforged, so nevermind this will never happen
It's impossible to change the stats of units on Reforged even for a day, much less for a single play session. When Thrall came down from the heavens with the twelve commandments, they said:
- Thou shalt have a selection cap of twelve units
- Thou shalt have a build menu of twelve icons
- Thou shalt have four races with three heroes, totalling twelve heroes, unless if one hero is added to each race and eight heroes are available at a shop (adding only an additional 12 more heroes)
- Thou shalt have four races with three town hall tiers, totalling twelve possible town hall type buildings
- Thou shalt have twelve maximum players per multiplayer game
- Thou shalt have six items available per hero, and never more, for six is half of twelve, and two heroes who are in love can together hold a total of twelve items
- Thou shalt have only four abilities per hero, and only three heroes permitted per player, so that each player may only have twelve hero abilities at his or her disposal in any game
- Never shalt thou have more than 12 unit models in the game who are right-handed, for left-handed people are good creatives chosen by the Light to make new things
- If thou shall have boats, thou shalt have only three boat types for each of four races, totalling twelve types of boats
- Thou shalt have twelve ability types in the game that trigger a unit type change: (1) Bear Form, (2) Bird Form, (3) Metamorphosis, (4) Stone Form, (5) Burrow, (6) Barrage, (7) Berserker Upgrade, (8) Phoenix Morphing to egg, (9) Robo-Goblin Form, (10) Chemical Rage, (11) Destroyer Form, (12) Ethereal Form
- Thou shalt have twelve plus half twelve tilesets to color the ground, and each shall consist of no more than twelve tile textures
- Thou shalt have six attack types and six armor types, forming a combat system whose total number of types is twelve
... and the commandments have been followed ever since, for each of the two sets of 12 years that have passed since this game was announced
ive always been pro War3 going to Steam, even if just to see uncensored user reviews on an official platform.if they had the balls, on which they probably cut off, to release this game on steam and let the PTR on the Beta program, there would be even more feedback since that works for AoE2DE, even workshop where hive could finally take over everything would be great.
us.forums.blizzard.com
Orb effects will now properly proc when units auto acquire targets.
