- Joined
- Feb 9, 2006
- Messages
- 1,598
In a map I'm making, I want mechanical units not being able to move unless it has loaded a unit. I've tried to come up with a solution, but failed. Does anyone know how I can do this ?
Thanks,
~Operator
EDIT:
I've tried this trigger, which looks ok. But it crash the game for some reason.
Thanks,
~Operator
EDIT:
I've tried this trigger, which looks ok. But it crash the game for some reason.
-
Test
-
Events
- Unit - A unit Is issued an order targeting a point
- Unit - A unit Is issued an order targeting an object
- Unit - A unit Is issued an order with no target
-
Conditions
- ((Triggering unit) is Mechanical) Equal to True
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Paladin 0000 <gen> is being transported) Equal to True
-
Then - Actions
- Do nothing
-
Else - Actions
- Unit - Order (Triggering unit) to Stop
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
Last edited: