- Joined
- Aug 3, 2004
- Messages
- 2,891
I have the following trigger. The problem is that it activates when the structure is ordered to upgrade.
How do I stop it activating when a building is ordered to upgrade?
How do I stop it activating when a building is ordered to upgrade?
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Conversion Setup
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Events
- Unit - A unit Is issued an order with no target
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Conditions
- (Issued order) Not equal to (Order(upgrade))
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Or - Any (Conditions) are true
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Conditions
- (Unit-type of (Triggering unit)) Equal to Rift
- (Unit-type of (Triggering unit)) Equal to Bastion
- (Unit-type of (Triggering unit)) Equal to Parapet
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Conditions
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Or - Any (Conditions) are true
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Conditions
- (Issued order) Equal to (Order(immolation))
- (Issued order) Equal to (Order(unimmolation))
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Mana Conversion (Dummy) for (Triggering unit)) Equal to 0
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Then - Actions
- Unit - Add Mana Conversion (Dummy) to (Triggering unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Mana Conversion (Dummy) for (Triggering unit)) Equal to 1
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Then - Actions
- Unit - Remove Mana Conversion (Dummy) from (Triggering unit)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events