- Joined
- Feb 9, 2006
- Messages
- 1,598
In a map I'm making, I want mechanical units not being able to move unless it has loaded a unit. I've tried to come up with a solution, but failed. Does anyone know how I can do this ?
Thanks,
~Operator
EDIT:
I've tried this trigger, which looks ok. But it crash the game for some reason.
Thanks,
~Operator
EDIT:
I've tried this trigger, which looks ok. But it crash the game for some reason.
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Test
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Events
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Unit - A unit Is issued an order targeting a point
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Unit - A unit Is issued an order targeting an object
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Unit - A unit Is issued an order with no target
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Conditions
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((Triggering unit) is Mechanical) Equal to True
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Paladin 0000 <gen> is being transported) Equal to True
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Then - Actions
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Do nothing
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Else - Actions
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Unit - Order (Triggering unit) to Stop
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