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Establishes 3 wards, which bind themselves up to a plain. The plain constantly moves upwards until it reaches it max powerlevel and drops down to zero. Deals various damage on falling units and decreases their movementspeed by 40% during the unit is on the plain.
Thanks to Clan NgO as always and of course special greetz to:
- JonNny
- Darkt3mpl3r
- WaRadius
The Triangle Area, is a bit off, a Peasant standing just on the lightning itself isn't picked up.
Btw, escape-refresh for testmap please!
set gg_trg_Magical_Trap=CreateTrigger( )
Local trigger for easier importing please.
JASS:
loop
call TriggerRegisterPlayerUnitEvent(gg_trg_Magical_Trap, Player(i), EVENT_PLAYER_UNIT_SPELL_EFFECT, MainFunctions_filter)
set i = i + 1
exitwhen i == 12
endloop
Didn't I said that?, Everthing inside the triangle and not everything what is standing on the line of the triangle... The unit have to be in the triangle to get recognized.
This spell is really around a year old, won the first place of a Spells and Systems Mini Contest and is generally quite awesome.
I agree with the local trigger thing, still
Thanks that you want to help me but there is some more stuff to improve. There a list:
- local trigger bla
- triggeraction could be replaced by boolexpr... since it's faster as we all know
- btw I don't see your point with the BJ thingy because the loop would execute it much faster than calling the bj function
- making really all functions private
- some small parts could be maybe improved (hasn't looked at the script for ages, just made this little hotfix so it's working with 1.24)
...
Well you see there are some things to improve and I know them but how I already said in the spellpack thread I got currently less time. Just wait till weekend or maybe the weekend after till I updated the script...
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