🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
To improve your quality of indoor terrains I suggest you play with the colors a bit. Right now the blood seems too bright and some of the furniture seems too bright also. For example look at the color of the window and the color of the walls.
At screen 1 everything is neat exept one of the boxes (the one to the right) looks like it is levitating a bit over the truck.
At the second screen everything contrasts with the wall. Just see the color diffrence.
Overral it looks great but can easily be improved with the color twitching. +rep
Lordkoon is right the blood looks a little bit to bright other than that the horror terrain it Great.
The writers chair is a little to big (but that's me).
Great job
Lordkoon is right the blood looks a little bit to bright other than that the horror terrain it Great.
The writers chair is a little to big (but that's me).
Great job
Looks very nice, i actually have a sitting villager model you could use if you like. Would take som time to find it but could be usefull i guess. Anyway as for the terrain i like the atmosphere the only thing i dislike is the first screenshot where you can see the end of the terrain *background* maybe replace it with a mountain and som envirorments.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.