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Variable unit stats

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Aspect_P1atinum

A

Aspect_P1atinum

How would i be able to set up a system where say...

I have (Unit A) that summons (Unit B).

(Unit B)'s attack damage and health is based off (Unit A)'s AGI/STR.

The text would also update in the ability tooltip
 
using the addunitdamage vJass script i get errors when trying to save.
Any way around this?

edit:
demo map is using older version of code.... didnt know that >_>
 
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