- Joined
- Nov 2, 2004
- Messages
- 2,248
I'm considering updating my C++ MDLX parser so it can read v1200 models (although it's been so long I basically need to relearn C++ and my own code, so I might change my mind). My question is, what are the differences? I understand there is a new Shadow Intensity field for Lights, but is there anything else? I'm having a hard time finding other differences, if there are any, reading through @Retera's and @eejin's code. It's hard to compare directly to my own library because they're structured quite differently.
Edit: it appears I never updated to v1100 either, so I guess I'm also asking what the differences are there.
Edit 2: also, I'm confused about my optimizer, some options seem to be missing from the code, or at least I can't find them xD maybe I somehow lost the latest changes. edit3: yeah it seems the last version (1.2.1) was somehow lost
now I'm really not sure if I'm actually start working on this anymore, because that update contained some important fixes which I'm not sure I can replicate anymore.
Edit: it appears I never updated to v1100 either, so I guess I'm also asking what the differences are there.
Edit 2: also, I'm confused about my optimizer, some options seem to be missing from the code, or at least I can't find them xD maybe I somehow lost the latest changes. edit3: yeah it seems the last version (1.2.1) was somehow lost
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