Hey i want to try out different rgb codes for in-game textures, but i am not using magos so i will have to do it with the notepad and an mdl file.
after a little lookin around i found out that i need to "create a geosetanim for the parts i want coloured differently, then look for that in the mdl, change the interger of static alpha to 1 and play around with the static colors."
But i'm a bit lost, could anyone shed any light? I'm not sure on what "create a geosetanim for the parts..." means, do i replicate those parts and make them have an alpha mesh? The lines Static alpha and static color are not present in my pad, do i also add them there?
Basically i want to recolor the white parts of the sorceress texture in the mdx attached to the post without editing the blp and making it a different asset.
after a little lookin around i found out that i need to "create a geosetanim for the parts i want coloured differently, then look for that in the mdl, change the interger of static alpha to 1 and play around with the static colors."
But i'm a bit lost, could anyone shed any light? I'm not sure on what "create a geosetanim for the parts..." means, do i replicate those parts and make them have an alpha mesh? The lines Static alpha and static color are not present in my pad, do i also add them there?
Basically i want to recolor the white parts of the sorceress texture in the mdx attached to the post without editing the blp and making it a different asset.