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Hey guys, I wanted to ask, how do I make a model use a tile from the current tileset as a texture? Like the bridges, they use the dirt or grass tile of the current tileset. How should I go in doing that?
They use the cliff texture, Replaceable ID 11. They are in the default MPQ under replaceable textures/cliff wrap it with one of those.
You can't pick just any, it always uses the cliff texture of your current tileset, but you can make it use a different cliff texture by specifying the exact replaceable texture in the editor field.
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