Tileset-dependent Water Elemental

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Level 29
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Apr 6, 2010
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is there a way to set the Water Elemental to automatically use the same color (well, game texture) as the water of the map's tileset (similar to the normal/polar/underground Beastmaster summons, but for each tileset), or does it require creating one model per tileset and assigning textures by hand?
 
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