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Water textures

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Is there a way to change water textures to change its visuals like northrend clean water or making it seem another liquid or something? The thing that interests me the most is if it's possible to change abyss terrain (the 'water' one) in outland tileset to something else, let's say you add blue background with clouds or something. It's that possbile?
 
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If you were to change the model of the tile it should work, but I'm not entirely sure that's.... a good idea?
 
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Well, after a quick google search, I found this tutorial on how to do exactly what you're looking for, i believe!
 
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Well, as far as I know, water is a tile. So theoretically it should work with water as well. You just open it up and edit it as you wish, as long as the game can still recognize it as a tile. Or am I completely misunderstanding what you mean?
 

Dr Super Good

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No idea, you will probably have to make them.

Do be aware that if you want nothing more than a simple recolouration of the water all you need to do is change the water tint in one of the various map options. I think you can even change water tint using script (such sa GUI).
 

Dr Super Good

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You need to use 'OSha' water as that is the only water type in WarCraft III that uses the outload wave textures, models and sound. It also uses TeamColor for the water surface texture. This information is from "TerrainArt/Water.slk", an immutable data file used by WarCraft III.

Try changing the tileset to Outland for a test.
 

Dr Super Good

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Okay, I opened water.slk file, some values I can understand, but what are smin, smax and other fields more at the right?
I have no idea, probably something to do with variety.

Changing them is not possible as the game loads those files before it loads the map file (so any modifications outside of a mod will not be applied).

Try changing your tileset to outland to see if the ater does what you want.
 
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Ah, so it does exist. Neat. Never really looked at environment too much, I forgot it was even there.
 
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Mechanical Man said:
Okay, I opened water.slk file, some values I can understand, but what are smin, smax and other fields more at the right?

I think it stands for Shallow min Alpha, Shallow max Alpha, Shallow min Red, Shallow max Red, Shallow min Green, Shallow max Green, Shallow min Blue, Shallow max Blue.
Deep min Alpha, Deep max Alpha, Deep min Red, Deep max Red, Deep min Green, Deep max Green, Deep min Blue, Deep max Blue.

Minimum and Maximum ARGB values for shallow and deep water I suppose ^.^
 
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Isn't it possible to overwrite:

ReplaceableTextures\Water\Water00-44.blp

I clearly see the water textures with animation in there ^.^
The water.slk points to that path for the texture files.
If you can overwrite that with custom .blp files you might be abled to alter the water completely.

I haven't tried it yet, but what if you import it into the import manager on that path?
You can use a image editing program to create the animation for the water and then save each frame as .tga and then convert them to .blp
(It has to have 45 frames then though)
 
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