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I was wondering if it was possible to use the call to arms spell to make different kinds of units. Currently when I try it just makes the same for all the different call to arms abilities I have used.
In the object editor, find the Call to Arms (Peasant) and edit the following:
Data - Alternate Unit Form (Default is Militia)
Data - Normal Unit Form (Default is Peasant)
Oh that will be overlapped...
Because you're going to create more than 1 Custom Spell, with 1 Base Order ID...
Pretty much you have to TRIGGER it, using Replace Unit Action
Erm there are few simpier ways if you're bad with trrigers. See, you can make it so when unit uses Call To Arms, instead of replacing into B or C immediatelly, you get replaced into special unit D which can be upgraded (morphed?) into B or C.
Or, you can just... you want this to be permament, you can actually use that undead sacriface ability to creat Shade.
You can have same ability (changed name) of the "Call To Arms"
1 for Unit A and 1 for Unit B
The only thing is... it is overlapping each other because it uses same Base Order ID which is supposed to be unique for only 1 type of spell per Base Order ID
If you use Channel, you will not gain the benefits if "Call To Arms" function...
Hmmm...
So instead of using the call to arms ability how would you suggest to trigger it while still having the same affect?( The Unit going to the town hall to get the weapon)
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