Using "Ground Texture" from a building to a doodad?

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Oh, it's just because i need it for higher ground purposes. So basicly lifting the "Ubersplat" to represent terrain. I guess i'll just have to use unit dummies. Thanks...

Edit: I don't think it's going to work though :(
Edit2: Infact it doesn't even work! I just remembered that the base stays on the ground and wont lift up.
 
You can use a destructible. You only need 1 model, only you change the Replaceable ID.

The test map has a list of ubersplats, there are other names as A_UbersplatName, B_UbersplatName, C_UbersplatName, etc.
 

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