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[General] Overlapping and Base Textures

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Jun 10, 2014
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How do i overlap buildings and doodads, also how do i remove a ground texture on a building. I figured out how to remove the texture in itself but i cant remove the area the texture itself took up. For example the human castle takes up a certain area, i have removed the ground texture and reduced the size but my units still cant pass the original area the castle took up. Help would be appreciated thnx :)
 
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How do i overlap buildings and doodads
What do you mean?
how do i remove a ground texture on a building.
Simply set the Art - Ground Texture field to NONE.
I figured out how to remove the texture in itself but i cant remove the area the texture itself took up. For example the human castle takes up a certain area, i have removed the ground texture and reduced the size but my units still cant pass the original area the castle took up. Help would be appreciated thnx :)
That has nothing to do with ground textures, it is modified in the Pathing - Collision Size field.
 
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