- Joined
- Aug 14, 2006
- Messages
- 7,614
Hey there.
I'm searching for a person with amazing English and excellent imagination. If you are the person I'm looking for, please help us. I and Kitabatake have been making last months for a project called "Uncharted Empires". Now that the project is soon in an alpha stage, but we still need some good, I mean really good upgrade descriptions.
So, your job is just to make the following descriptions simple but also describing. The text should tell a little why it increases things. You can also change the description of the upgrade if you have better idea.
Also, remember to use that "...of the following X, X and X." in the end. The description will continue after that by adding names of the units that will use this upgrade. Do not make the descriptions too confusing or players won't understand what it actually increases.
If you can help us, we will be giving you some REP and credits in the project. Thank you for your time. Remember to give an example first so we can decide if it's good enough and if you should continue your work. I don't want to waste your time for nothing. We are very strict.
Dedication - Increses the armor by 1 and the maximum hit points by 3% of the following troops.
Fanaticism - Increases the attack damage slightly and the attack speed by 3% of the following troops.
Rushing - Increases the attack and the movement speed by 3% of the following troops.
Ferocious Fighting - Increases the attack damage slightly and the maximum hit points by 3% of the following troops.
Extended Range - Increases the attack damage slightly and the attack range by 3% of the following troops.
Swiftness - Increases the attack and movement speed by 3% of the following units.
Troop Endurance - Increases the armor by 1 and the maximum hit points by 3% of the following troops.
Tracking - Increases the line of sight by 5% of the following troops.
Improved Blade Weapons - Increases the attack damage of the following troops and cavalry.
Improved Blunt Weapons - Increases the attack damage of the following workers, troops, cavalry and siege.
Improved Piercing Weapons - Increases the attack damage of the following troops, cavalry, siege, ships, flyers and towers.
Improved Ballistics - Increase the attack range by 3% of the following troops, cavalry, siege, ships, flyers and towers.
Improved Leather Armor - Increases the armor by 1 of the following workers, troops, cavalry, siege and flyers.
Improved Chainmail Armor - Increases the armor by 1 of the following troops and cavalry.
Improved Platemail Armor - Increases the armor by 1 of the following troops and cavalry.
Taxation - Increases the gold income by X%.
Improved Agriculture - Increases the food income by X%.
Effective Forestry - Increases the lumber income by X%.
Stone Mining - Increases the stone income by X%.
Fire Arrows - Enables the use of fire attacks of the following troops, siege, ships, flyers and towers.
Gunpowder - Increases the attack damage of the following troops, siege, ships, flyers and towers.
Improved Masonry - Increases the armor by 1 and the maximum hit points by 3% of the following buildings and towers.
Longer Coverage - Increases the line of sight by 5% of the following towers.
Effective Towers - Increases the attack damage slightly and the range by 3% of the following towers.
Fortified Walls - Increases the maximum hit points by 5% of the following buildings.
I'm searching for a person with amazing English and excellent imagination. If you are the person I'm looking for, please help us. I and Kitabatake have been making last months for a project called "Uncharted Empires". Now that the project is soon in an alpha stage, but we still need some good, I mean really good upgrade descriptions.
So, your job is just to make the following descriptions simple but also describing. The text should tell a little why it increases things. You can also change the description of the upgrade if you have better idea.
Also, remember to use that "...of the following X, X and X." in the end. The description will continue after that by adding names of the units that will use this upgrade. Do not make the descriptions too confusing or players won't understand what it actually increases.
If you can help us, we will be giving you some REP and credits in the project. Thank you for your time. Remember to give an example first so we can decide if it's good enough and if you should continue your work. I don't want to waste your time for nothing. We are very strict.
Dedication - Increses the armor by 1 and the maximum hit points by 3% of the following troops.
Fanaticism - Increases the attack damage slightly and the attack speed by 3% of the following troops.
Rushing - Increases the attack and the movement speed by 3% of the following troops.
Ferocious Fighting - Increases the attack damage slightly and the maximum hit points by 3% of the following troops.
Extended Range - Increases the attack damage slightly and the attack range by 3% of the following troops.
Swiftness - Increases the attack and movement speed by 3% of the following units.
Troop Endurance - Increases the armor by 1 and the maximum hit points by 3% of the following troops.
Tracking - Increases the line of sight by 5% of the following troops.
Improved Blade Weapons - Increases the attack damage of the following troops and cavalry.
Improved Blunt Weapons - Increases the attack damage of the following workers, troops, cavalry and siege.
Improved Piercing Weapons - Increases the attack damage of the following troops, cavalry, siege, ships, flyers and towers.
Improved Ballistics - Increase the attack range by 3% of the following troops, cavalry, siege, ships, flyers and towers.
Improved Leather Armor - Increases the armor by 1 of the following workers, troops, cavalry, siege and flyers.
Improved Chainmail Armor - Increases the armor by 1 of the following troops and cavalry.
Improved Platemail Armor - Increases the armor by 1 of the following troops and cavalry.
Taxation - Increases the gold income by X%.
Improved Agriculture - Increases the food income by X%.
Effective Forestry - Increases the lumber income by X%.
Stone Mining - Increases the stone income by X%.
Fire Arrows - Enables the use of fire attacks of the following troops, siege, ships, flyers and towers.
Gunpowder - Increases the attack damage of the following troops, siege, ships, flyers and towers.
Improved Masonry - Increases the armor by 1 and the maximum hit points by 3% of the following buildings and towers.
Longer Coverage - Increases the line of sight by 5% of the following towers.
Effective Towers - Increases the attack damage slightly and the range by 3% of the following towers.
Fortified Walls - Increases the maximum hit points by 5% of the following buildings.