well the concept is an exploration of why humans like violence/conflict so much, which i'm positing is because it is necessary for progress. i chose video games as a means of representing this because they perfectly exemplify my concept whilst appealing to contemporary audiences. the foreground will feature various video game characters slaughtering innocent people, except they will feature expressions of delight and rapture. all this information is necessary to know what the shit is going on in the background.
the background will feature plain land inspired by dali's surrealist landscapes. on the right is a tree that resembles Yggdrasil, referencing norse mythology to symbolise the prevalence of conflict within humanity. the tree's roots will extend into the foreground, and kind of absorb corpses on the ground. at the roof of the sky, its branches fade into the clouds, and an upside-down city will stem from these branches. this is to symbolise the notion that death and violence fuels progress. the sky darkens as you look more to the left, with bolts of lightning that will resemble circuitry, emphasising the digitalisation prevalent in modern society. the artificiality of the lightning-circuits will juxtapose with the giant tree. all of this is meant to question the nature of our voyeuristic obsession with violence, and whether the resultant progress is good for humanity (the tree & upside-down city) or bad (the darkened, stormy, artificial sky on the left).