- Joined
- Mar 26, 2009
- Messages
- 301
I have a weird problem. I've replaced some of the attack sounds with external sound files. For example: I have a Marine in my map that is using Warden Attack sound (by default) When I replace it with an external sound, it plays the newly imported gun firing sound. No problems at this point. But the weird thing is (and I am almost sure: game engine has something to do with it) that I hear difference in sound frequencies during combat. Like it is being slowed at the ending parts when it is played(which makes it sound more "bass") (I don't know the techinal words here exactly to describe how the sound "sounds" =) )
It doesn't happen all the time. It plays normal at attack 1, different in attack 2, normal in attack 3 etc..
What I am saying is, sound is not the same with each attack. It is not like hearing the same sound in media player loop mode. It differs.
I believe anyone can notice it, but I still wanted to explain it in detail =)
I've recorded the sound into a mp3 file, you can check it out here.
If you can't notice a difference; grab the original sound file here and play it on loop with media player. Surely you will notice the difference right then =)
I need help with this.
How do I make the sound play stable every time?
It doesn't happen all the time. It plays normal at attack 1, different in attack 2, normal in attack 3 etc..
What I am saying is, sound is not the same with each attack. It is not like hearing the same sound in media player loop mode. It differs.
I believe anyone can notice it, but I still wanted to explain it in detail =)
I've recorded the sound into a mp3 file, you can check it out here.
If you can't notice a difference; grab the original sound file here and play it on loop with media player. Surely you will notice the difference right then =)
I need help with this.
How do I make the sound play stable every time?