- Joined
- Jul 15, 2007
- Messages
- 53
Well I know I'm not very active at hiveworkshop.com but I want to introduce my map here caus I need some replies, ideas and your opinion about this map
The Game
It's a map, made for 6 players.
Each player can choose between 3 Battlefields.
Currently there are 6 heroes:
The Knight
The Acolyte
The Zombie
The Shadow
The Talon
and the Grunt
The knight:
Speed: Fast
Attackpower: 26
HP: 900
Ability: Stormbolt and Armor-Aura (which increases his armor all along)
The acolyte:
Speed: Normal
Attackpower: 25
HP: 900
Ability: Cripple
The zombie:
Speed: Normal
Attackpower: 26
HP: 900
Ability: Zombiebite and Drain Life
The Shadow:
Speed: Normal
Attackpower: 25
HP: 900
Ability: Shadowmove (blink) and Morph
The Talon:
Speed: Slow
Attackpower: 26
HP: 950
Ability: Windwalk and Call of the Wild (Transforms the Talon into a very strong but slow bear)
The Grunt:
Speed: Very Slow
Attackpower: 27
HP: 950
Ability: Bloodlust
How to play this game?
After choosing the Battlefield and your Hero you have to attack one of the balls to hit the other players. The received dmg depends on the "speed" of the ball.. so If you attack a ball infront of an enemy, he will take more dmg then in a large distance.
The balls are bouncing!! this means that they will change the direction if you hit an enemy or hit the wall.
There are 4 balls and 5 special balls.
The special balls are:
• The golden chicken (lol a yellow chicken which creates hundred of small white chickens (they deal also dmg))
• Astralball (a Ball which absorbs Mana)
• The Holy Handgrenade ( Explodes when it stands still, dealing aoe dmg and slows all units within range of this ball)
• Blue Ball (buy this ball at Mediev, the ball keeps going for 30seconds with the same speed dealing 150dmg to each unit which comes to close)
• And the Very very unmercy balls (you need 300 mana to summmon this ball. After summoning you will be invulnerable against everything but you can't move.. The ball will bounce 15seconds with an incredible speed... dealing a lot of dmg ....its IMBA )
These specialballs (except the Blueball and the Very Very unmercy ball) are randomly summoned after some time.
How to win/loose?:
Depends on the Host:
The Host can set the gamemode (Last man standing or Killing mode)
Last man standing:
I think it's clear what this means.
Killing mode
The host set the amount of kills for a win. When someone has reached the killlimit he/she wins the game and the next round starts
This map is presented by Clan CBS @ Northrend (www.clancbs.com)
This map is protected
Gl & HF
Greets Nerv91.Slayer
All Credits are written in "quests" F9
special thanks to:
Phantom[!C] (I got the idea from his map speedball)
Lord-T-Rex (For the awesome Holy handgrenade model)
WILLTHEALMIGHTY (For his ground_explosion model)
Lartin (Helped me with the bouncing trigger and testing)
Clan CBS
Link on hive: http://www.hiveworkshop.com/forums/resource.php?t=111699&prev=extension=w3x
*NOTE* The Screenshots below are from Version 1f ..They are very old (dunno how to remove them ~.~)
For new Screenshots look here => http://www.clancbs.com/board/showthread.php?t=3197&page=8
The Game
It's a map, made for 6 players.
Each player can choose between 3 Battlefields.
Currently there are 6 heroes:
The Knight
The Acolyte
The Zombie
The Shadow
The Talon
and the Grunt
The knight:
Speed: Fast
Attackpower: 26
HP: 900
Ability: Stormbolt and Armor-Aura (which increases his armor all along)
The acolyte:
Speed: Normal
Attackpower: 25
HP: 900
Ability: Cripple
The zombie:
Speed: Normal
Attackpower: 26
HP: 900
Ability: Zombiebite and Drain Life
The Shadow:
Speed: Normal
Attackpower: 25
HP: 900
Ability: Shadowmove (blink) and Morph
The Talon:
Speed: Slow
Attackpower: 26
HP: 950
Ability: Windwalk and Call of the Wild (Transforms the Talon into a very strong but slow bear)
The Grunt:
Speed: Very Slow
Attackpower: 27
HP: 950
Ability: Bloodlust
How to play this game?
After choosing the Battlefield and your Hero you have to attack one of the balls to hit the other players. The received dmg depends on the "speed" of the ball.. so If you attack a ball infront of an enemy, he will take more dmg then in a large distance.
The balls are bouncing!! this means that they will change the direction if you hit an enemy or hit the wall.
There are 4 balls and 5 special balls.
The special balls are:
• The golden chicken (lol a yellow chicken which creates hundred of small white chickens (they deal also dmg))
• Astralball (a Ball which absorbs Mana)
• The Holy Handgrenade ( Explodes when it stands still, dealing aoe dmg and slows all units within range of this ball)
• Blue Ball (buy this ball at Mediev, the ball keeps going for 30seconds with the same speed dealing 150dmg to each unit which comes to close)
• And the Very very unmercy balls (you need 300 mana to summmon this ball. After summoning you will be invulnerable against everything but you can't move.. The ball will bounce 15seconds with an incredible speed... dealing a lot of dmg ....its IMBA )
These specialballs (except the Blueball and the Very Very unmercy ball) are randomly summoned after some time.
How to win/loose?:
Depends on the Host:
The Host can set the gamemode (Last man standing or Killing mode)
Last man standing:
I think it's clear what this means.
Killing mode
The host set the amount of kills for a win. When someone has reached the killlimit he/she wins the game and the next round starts
This map is presented by Clan CBS @ Northrend (www.clancbs.com)
This map is protected
Gl & HF
Greets Nerv91.Slayer
All Credits are written in "quests" F9
special thanks to:
Phantom[!C] (I got the idea from his map speedball)
Lord-T-Rex (For the awesome Holy handgrenade model)
WILLTHEALMIGHTY (For his ground_explosion model)
Lartin (Helped me with the bouncing trigger and testing)
Clan CBS
Link on hive: http://www.hiveworkshop.com/forums/resource.php?t=111699&prev=extension=w3x
*NOTE* The Screenshots below are from Version 1f ..They are very old (dunno how to remove them ~.~)
For new Screenshots look here => http://www.clancbs.com/board/showthread.php?t=3197&page=8
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