In the Tower of magic, sorcerers study and discover secrets of magic. And when they're not studying, they fight themselves with their deadliest spells in closed areas. This is called the Unleashed Magic Arena.
Unleashed Magic Arena is a kind of Hero arena but more FPS-oriented, with fast-paced gameplay focusing not only on dodging and aiming but also anticipating enemy movement and using combinations of spells for attack and support.
Players must choose their spells from 6 elements, Fire, Frost, Storm, Earth, Darkness and Holy. Each element contains 9 spells, both offensive and defensive, and spells are all different from each other.
Players must choose their spells using the spellbook of the associated element. To learn a spell, you must spend Knowledge Points (KP). KP are earned every level. Spells are not cast with abilities but with items, so you can have 6 spells at the same time. Once you've learned a spell, you can freely add or remove it from your inventory.
You have 3 attributes: Soul strength, Magic power and Spirit. Soul strength increases your life, Magic power increases damage done by spells and Spirit increases Mana regeneration. You gain 3 attribute points every level. You can spend these points on your attributes, so you may want to spend more points on certain attributes rather than others.
The aim of the game is to kill enemy sorcerers a certain number of times. You can make teams with other players at the beginning, like a melee map. You win if the sum of all frags in your team reaches the frag limit.
Also, I'm not an English-speaker, so there may be some mistakes on descriptions and texts. I've tried to keep them easy to understand anyway.
The map is protected
Changelog:
v1.5:
-Now compatible with version 1.24.
v1.4:
-Added new game modes that can be selected at the beginning.
-Fixed some bugs which made casting channeling spells impossible.
-Added the Ready room at the beginning of the game where players can wait before everyone have chosen their models.
v1.3a:
-Fixed a bug that ended the game at the beginning in duel
v1.3:
-Teamplay mode added. You can team with other players at the beginning, before the game start, by choosing your team number.
v1.2:
-Improved performance of the projectile system
-A limit of kills can be specified at the beginning
-Reduced mana cost and cooldown of Mana burn
-Increased casting time of Dark world
v1.1:
-Reduced mana cost of Cold zone and Heavy winds
-Increased damage and debuff duration of Death contact
-Fixed bug on Rolling stone and inceased growth speed
-Fixed bug on Flamethrower
-3-seconds invulnerability on spawn
-The scoreboard now sorts players by frags
Keywords:
Unleashed, Magic, Arena, Sorcerer, Spells, Deathmatch