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VGsatomi: Approved. Prologue campaign to the well-made tactics campaign.
(3 ratings)
Actually, I think, I can't do what you did, at least not in the near future.Sorry for the quality of the map, I'm still a programming newbie (still am) during the time I made this campaign.
Hi Championfighter25, thank you for playing and for the review!An interesting campaign which seems to be inspired by the JRPG genre and has a little bit of a board game feel to it. Quite ambitious and unique, though it has its problems:
General
- Cutscenes aren't skippable
- Clyve doesn't talk like a dwarf.
- When heroes are casting spells, they should face the enemy they are casting the spell on.
- Poor Yuri, the enemies love targeting him first.
- Sometimes when characters level up, they are left with unspent ability points. Problem is you can't spend these points on anything.
- I think that the characters should be allowed to move more or less squares depending on the size of the map.
- If the characters really are kids, their models should be changed to be more reflective of that.
- The mana cost should be displayed to the right of every spell
- In my opinion, it would be cool if Yuri's flame inflicted a debuff on the enemy that dealt damage to him after each round.
- - In my opinion, Yuri's frost should deal less damage and inflict a debuff on the enemy when used. Stunning him for one round or lowering his damage are 2 possibilities.
Battle 1
- Kind of strange throwing us right into the action without any gameplay explanation. This battle could've served as a nice tutorial.
- Maybe it's intentional for a first battle, but the enemies while near my heroes pretty often didn't attack them.
- This must be pretty rare, but It allowed me to attack while the enemies weren't in range. After that, it didn't allow me to do anything else, and I was forced to reset.
- For a first battle, in my opinion, this took longer than it should've. The playable area could be smaller. And those cowardly trolls that often run away could be a bit less cowardly.
Polata village
- Rosaly is in the bottom left of the map and can't move. She should be with your 3 main heroes after the cutscene ends.
- The villagers and footmen should be invulnerable.
- The goblin merchant can hide his identity very well.
- The merchant should sell mana potions
- Second time in the village and Rosaly isn't even this time in the map. Not being able to buy items for her makes the next battle quite difficult.
- I'm in the village for the third time and all the potions I consumed in the last battles suddenly are in my inventory.
Battle 3
- The move mechanic gives me the option to select a square with unwalkable terrain. (the hill)
- Characters move fewer squares than they should if near trees or the gnoll huts.
The map after battle 3
- the map doesn't have a name and description
Danjou forest
- The move mechanic gives me the option to select a square with unwalkable terrain (the water)
- The troll high priest often heals the units with full HP instead of the one with low HP.
- The character shouldn't bleed. He just tripped.
Battle 7 (Sewers)
- The move mechanic gives me the option to select a square with unwalkable terrain. (the water)
- After the enemies' first round, the screen froze and it didn't allow me to do anything. Restarted a few times and still the same thing.
Overall, a good campaign, with simplistic terrain and an interesting design, was fun playing, but it requires a lot of polishing. If this gets updated one day, the bug in battle 7 should especially be fixed.
3/5 from me.
Hello, the Remake is already out. It's here: [Campaign] - Tactics Unleashed RemakeI really like the turn-based tactics games, at the time this campaign was made, it feels like a really well concept and a discovered new potential from the world editor.
That said, I find the campaign a little bit boring, I found a bug where the rest button takes away the control of my heroes, for some reason I can't play with them, so I have to put them on guard or attack, the enemies feel the same just when the only option is attack, and some could use some variety like using spells.
But after reading the comments I read that you are preparing a remake for the prologue and chapter 1, I'll wait until you realese them so I can try them and give feedback.
Giving 4 stars for innovation.