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this is only a beta version with 2 existing arenas at the time.
This is a map that me and my class mate did just for fun and we thought that you guys might like it to.
the game is about a small arena with 2 diffrent terrain modes (more is coming) and it is a little like DotA by the creeps and heroes, but the goal in this game is to play against your opponent and destroy their main building on the other end of the map.
Most of the map is blank, idea is unoriginal and really simple. Description is bad, there is completely no info about itself, only about your classmate and your name on b.net. Vote for Rejection until improved.
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Ally with shared vision
-------- Team 2 Diplomacy --------
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally with shared vision
Next, this trigger is what we call inefficient. It may or may not matter to you, but in my opinion, in matters.
Player Gold Income
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player - Add Gold_Income to Player 1 (Red) Current gold
Player - Add Gold_Income to Player 2 (Blue) Current gold
Player - Add Gold_Income to Player 3 (Teal) Current gold
Player - Add Gold_Income to Player 4 (Purple) Current gold
That could be easily replaced with this during map-making to save time:
Player Gold Income Revised
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 4, do (Actions)
Loop - Actions
Player - Add Gold_Income to (Player((Integer A))) Current gold
The same could be done with your lumber income, and whatever triggers that require similar repetitive work.
Oh hooray, you gave "Admins" which are you and everyone you selected, the ability to show the map, give gold/lumber, and give experience to heroes. What's the point of that?
To get a sick kick out of being idolized so that you could give out rewards? Or to give yourself an unfair advantage?
Besides from those problems, tleno describes most of the flukes on the map with a couple sentences. I can agree with him.
Suggestion: Read up on tutorials and ask around for assistance. Everyone was new once.
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