• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Unkonwn Chunk: converting from mld to mdx

Status
Not open for further replies.
Level 5
Joined
Aug 15, 2006
Messages
56
I'm using mdlx converter to convert my mld model to mdx but it gives me the error "unknown chunk at 1292" Anyone know how to correct this?

-edit I figured out that problem but now wc3 is not recognizing the animations.
 

Attachments

  • archway3.mdx
    12.3 KB · Views: 59
Last edited:
Level 4
Joined
Apr 5, 2009
Messages
83
Just go to 1292 and find The Chunk.

truffleshuffle.jpg
 
Level 5
Joined
Aug 15, 2006
Messages
56
I used Gmax to animate it and exported it with the Dex script. I changed the animation frames from 30 to 90 and I used 0-29 as death 30-60 as decay and 63-90 as stand. The death is a rotate from 90 to 0 and the decay is a Z movement from 0 to -50~. This was my third attempt after receiving Errors trying to convert them back to mdx the first 2 times (expected end }) on several lines of code that led me in a never ending circle ;(. It's a cut and paste from the listener into a notepad file, saved as an mld.
 
Last edited:
Level 5
Joined
Aug 15, 2006
Messages
56
I'll try it

-edit I keep getting an error when telling the neodex tool to do anything "Unable to convert undefined to type: integer" :( man I can't do anything right

-edit2 I reinstalled the whole thing and it works now... now to try editing the model again

-edit3 I have no idea how to translate my animation frames into neodex for the export.
 
Last edited:
Status
Not open for further replies.
Top