- Joined
- Oct 18, 2008
- Messages
- 1,591
Hey! I use this trigger to move the zombies on my map, but they doesn't react Oo
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Zombie Move
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Events
- Time - Every 2.00 seconds of game time
- Conditions
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Actions
- Set TempGroup = (Units in (Playable map area) matching (((Matching player) controller) Equal to User))
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Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green)) and do (Actions)
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Loop - Actions
- Unit - Set the custom value of (Picked unit) to ((Custom value of (Picked unit)) - 1)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Custom value of (Picked unit)) Less than or equal to 1
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Or - Any (Conditions) are true
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Conditions
- (Current order of (Picked unit)) Equal to (Order(stop))
- (Current order of (Picked unit)) Equal to (Order(<Empty String>))
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Conditions
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Then - Actions
- Set TempPos = (Position of (Random unit from TempGroup))
- Unit - Order (Picked unit) to Attack-Move To TempPos
- Else - Actions
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If - Conditions
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Loop - Actions
- Custom script: call DestroyGroup( udg_TempGroup )
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Events