- Joined
- Jul 15, 2013
- Messages
- 33
So I'm fully aware that a unit can be invulnerable, but what I'm trying to execute is the follow:
The unit can't be brought below a certain HP threshold(1%)
What I have right now sort of works but if the attack deals more than the unit's health than the unit dies. Essentially what I'm trying to recreate is Tryndamere's Ultimate from League of Legends, the unit that I'm creating gains bonus stats for missing health. Any thoughts or suggestions are appreciated.
The unit can't be brought below a certain HP threshold(1%)
What I have right now sort of works but if the attack deals more than the unit's health than the unit dies. Essentially what I'm trying to recreate is Tryndamere's Ultimate from League of Legends, the unit that I'm creating gains bonus stats for missing health. Any thoughts or suggestions are appreciated.

















