Hey guys, so I'm trying to figure out how to do this certain mechanic in a map I'm creating. Basically it's a 4 (survivors) v 1 (killer). Survivors have 3 health and when they reach 1 hp they go into a dying state making them unable to move and unkillable to attacks. The only way to kill a survivor is if the killer Picks Up the dying survivor and puts them on a meat hook, which they bleed out (already sorted bleeding out, i'm using mana for it). This gives the survivors time to save their friends on the hook.
Basically I want to ask you guys how should I go about doing this 'Pick up' mechanic and putting a survivor on a hook.
At first I was thinking using a transport method like a Zeppelin but that doesn't work as you can't transport enemies. I was thinking devour ability too but I'm not sure how to transport the survivor from in the killers grasp to the hook's grasp.
If you are not sure how the mechanics work properly check out the game Dead by Daylight, which is basically what I'm trying to recreate here.
Basically I want to ask you guys how should I go about doing this 'Pick up' mechanic and putting a survivor on a hook.
At first I was thinking using a transport method like a Zeppelin but that doesn't work as you can't transport enemies. I was thinking devour ability too but I'm not sure how to transport the survivor from in the killers grasp to the hook's grasp.
If you are not sure how the mechanics work properly check out the game Dead by Daylight, which is basically what I'm trying to recreate here.