[General] Custom level up stats.

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Apr 1, 2010
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The health, mana, armor, and damage of my heroes are all going to be changed trigger-wise for each level up, and stats will provide no bonuses other than regen.

I already have my problems worked out, and I found my way into implementing them, but the trigger Unit - Set life does not change the maximum health of the hero. Nor does Unit - Set mana. And I don't see a trigger function to change base damage or base armor.

I know this is possible. How can I change the base values of units through triggers? I'm using JNGP.

EDIT: I found a workaround. Nevermind.
 
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