• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

[General] Custom level up stats.

Status
Not open for further replies.
Level 5
Joined
Apr 1, 2010
Messages
107
The health, mana, armor, and damage of my heroes are all going to be changed trigger-wise for each level up, and stats will provide no bonuses other than regen.

I already have my problems worked out, and I found my way into implementing them, but the trigger Unit - Set life does not change the maximum health of the hero. Nor does Unit - Set mana. And I don't see a trigger function to change base damage or base armor.

I know this is possible. How can I change the base values of units through triggers? I'm using JNGP.

EDIT: I found a workaround. Nevermind.
 
Last edited:
Status
Not open for further replies.
Top