There are two main problems, but I think one might just go away if I fix the other one.
I don't want the game to tell me "your allies town is under siege!!!" or whatever it says every couple minutes when the game is set up so that there is no break in the attacks lol.
Anyway, this is a fairly minor problem as it basically doesn't affect gameplay (infrequent and doesn't really do anything) - however, there is a bigger problem now with a triggered DOT I have. My courier would get hit by the DOT and then it would tell me he's under attack when he's way back in my base with no enemies are around (glad it was just this - thought there was maybe some ghost dummies making it through somehow lol). This why there are two separate problems but with the same symptom (and maybe just addressing the symptom is good enough):
1) How do I do damage with triggers so that it does not trigger an alert?
2) How do I remove the alerts for when units are under attack completely from my map?
Both of these will be helpful to me, so don't stop if you have the answer to just one
lol. Thanks in advance.
I don't want the game to tell me "your allies town is under siege!!!" or whatever it says every couple minutes when the game is set up so that there is no break in the attacks lol.
Anyway, this is a fairly minor problem as it basically doesn't affect gameplay (infrequent and doesn't really do anything) - however, there is a bigger problem now with a triggered DOT I have. My courier would get hit by the DOT and then it would tell me he's under attack when he's way back in my base with no enemies are around (glad it was just this - thought there was maybe some ghost dummies making it through somehow lol). This why there are two separate problems but with the same symptom (and maybe just addressing the symptom is good enough):
1) How do I do damage with triggers so that it does not trigger an alert?
2) How do I remove the alerts for when units are under attack completely from my map?
Both of these will be helpful to me, so don't stop if you have the answer to just one