• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

[Spell] Stops attacking when casting spell..

Status
Not open for further replies.
Level 5
Joined
Nov 21, 2014
Messages
151
Hello! I made a custom spell that makes the next attack stun and apply a dot. (The spell is based on channel, gives a custom bash and triggers the debuff) One problem, when I cast that ability, it makes the unit stop attacking and attack something else. Is there a way to prevent this and not have it have ANY animation at all? (I'm not talking about the empty "animations" bar)

Thanks as always!:thumbs_up:
 
does your trig uses the

make unit cause this amount of damage of type to that unit

cause that unavoidably causes an action change... maybe make a dummy unit with model file and then gerneric timer destroy it after the spell
 
Status
Not open for further replies.
Back
Top