[Spell] Stops attacking when casting spell..

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Nov 21, 2014
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Hello! I made a custom spell that makes the next attack stun and apply a dot. (The spell is based on channel, gives a custom bash and triggers the debuff) One problem, when I cast that ability, it makes the unit stop attacking and attack something else. Is there a way to prevent this and not have it have ANY animation at all? (I'm not talking about the empty "animations" bar)

Thanks as always!:thumbs_up:
 
does your trig uses the

make unit cause this amount of damage of type to that unit

cause that unavoidably causes an action change... maybe make a dummy unit with model file and then gerneric timer destroy it after the spell
 
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