- Joined
- Dec 2, 2015
- Messages
- 238
I had an idea today about a sort of mechanic that I think would be fun inside of a custom campaign (been thinking about getting back into warcraft 3 mapmaking once reforged comes out).
Basically, my idea is that there is some sort of mechanic to upgrade units but which is more like a promotion than it is just like buying an upgrade at the blacksmith.
For example, footmen can become captains (or some kind of elite foot soldier or whatever). Knights can become paladins, etc.
My first thought is that I would want this to be limited somehow. E.g. you can have a maximum of 2 captains or only 1 captain per 5 footman or something so you can't just mass captains. Essentially, I want it to be a fun way to make your army stronger without it breaking the immersion of a campaign.
My second thought is how to make it happen. I thought maybe it could just be a paid upgrade. Meaning that you select your footman, click on the upgrade to captain ability which costs 100g, and there is just a limit to how many captains you can have. So assuming 2 is the limit, if you have 2 captains then you just get an error message saying, "You can only have 2 captains at a time" if you try to use it on a 3rd footman.
Alternatively, I thought maybe it could be an automatic upgrade. Sort of like how in Starcraft the units get "promoted" ranks based on their number of kills, but in this version they actually get slightly stronger. So maybe a footman would become a veteran at 10 kills and a captain at 20 kills or something. Each time getting a small boost to stats.
I really like those story units and I would like to incorporate them in the campaign in a way which feels fun, organic, and doesn't encourage the player to just mass 1 type of unit.
What do you think?
Basically, my idea is that there is some sort of mechanic to upgrade units but which is more like a promotion than it is just like buying an upgrade at the blacksmith.
For example, footmen can become captains (or some kind of elite foot soldier or whatever). Knights can become paladins, etc.
My first thought is that I would want this to be limited somehow. E.g. you can have a maximum of 2 captains or only 1 captain per 5 footman or something so you can't just mass captains. Essentially, I want it to be a fun way to make your army stronger without it breaking the immersion of a campaign.
My second thought is how to make it happen. I thought maybe it could just be a paid upgrade. Meaning that you select your footman, click on the upgrade to captain ability which costs 100g, and there is just a limit to how many captains you can have. So assuming 2 is the limit, if you have 2 captains then you just get an error message saying, "You can only have 2 captains at a time" if you try to use it on a 3rd footman.
Alternatively, I thought maybe it could be an automatic upgrade. Sort of like how in Starcraft the units get "promoted" ranks based on their number of kills, but in this version they actually get slightly stronger. So maybe a footman would become a veteran at 10 kills and a captain at 20 kills or something. Each time getting a small boost to stats.
I really like those story units and I would like to incorporate them in the campaign in a way which feels fun, organic, and doesn't encourage the player to just mass 1 type of unit.
What do you think?