• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[Solved] Unit keeps going back to original placed point.

Status
Not open for further replies.
Level 14
Joined
Mar 27, 2008
Messages
1,003
Well see, I have this trigger here.

Movement_Trigger.png


Only there's a problem. It starts to move to said location, but once it gets too far or around five seconds later, it goes back to its original point.

Can anyone explain what's going wrong here?
 
Im shocked when you post triggers O_O

Please do the following to post triggers:
1) Go to the trigger you want to be posted.
2) In the trigger code,you will see the trigger's icon above the events.
3) Right-click the trigger icon,then click "Copy Trigger as Text"
4) Go to a thread and type [trigger]
5) Ctrl + V after the close bracket of trigger tag
6) Type [/trigger] after you pasted the trigger text.

Voila!

Example:
  • Example
    • Events
    • Conditions
    • Actions
 
Level 14
Joined
Mar 27, 2008
Messages
1,003
Im shocked when you post triggers O_O

Please do the following to post triggers:
1) Go to the trigger you want to be posted.
2) In the trigger code,you will see the trigger's icon above the events.
3) Right-click the trigger icon,then click "Copy Trigger as Text"
4) Go to a thread and type [trigger]
5) Ctrl + V after the close bracket of trigger tag
6) Type [/trigger] after you pasted the trigger text.

Voila!

Example:
  • Example
    • Events
    • Conditions
    • Actions

Maker posted the tutorial for me yesterday, but thanks for the help!
 
Level 16
Joined
Mar 3, 2006
Messages
1,564
Is your unit owned by neutrals?

If so, go to Advanced -> Gameplay Constants and set Creeps - Guard distance, return and time to something near to infinity.

Beside that, there is an action in the AI category:

  • Actions
    • AI - Ignore the guard positions of all Player X units
But I am not sure if it will work for Neutral player or not.
 
Status
Not open for further replies.
Top