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Unit inside jumping out animation

I have created this model(not edit the one in wc3) for someone's request..But now i share that with everyone.
This is a MineCart with an attachment point named "Origin" .And has "walk" "Stand" animations.
So u can create a unit as a special effect attached to origin point of MineCart and use it as mine cart contains 1 unit..And each units animations r not same.

*****UPDATE*****
-"Death" animation added
-Polly count lowered from 644 to 244.
-"Spell" animation added so now the unit inside which is attached to point "origin" as a special effect can jump out cart.
For example;
-Trigger First: Create a special effect attached to "origin" attacment point using Peon.mdx
-Trigger second:If player 1 types "-jump",
Play units (MineCart) "spell" animation.
then ur peon inside cart may jump out left side of cart.
Thanks.

Keywords:
Mine,Cart
Contents

Unit inside jumping out animation (Model)

Reviews
12:41, 31st May 2009 shamanyouranus: WAY too many polies. And a bit too simple at the moment, give it a death animation or something. shamanyouranus: Much better. Good work, though the jumping out is a bit weird.

Moderator

M

Moderator

12:41, 31st May 2009
shamanyouranus: WAY too many polies. And a bit too simple at the moment, give it a death animation or something.

shamanyouranus: Much better. Good work, though the jumping out is a bit weird.
 
Level 6
Joined
Jun 20, 2007
Messages
60
I just wanted to share with others who would like to use it too,and once who imagined a model like that and now they found it out.

And pls wait for our moderators to approve this model, before download and use.It's for ur safety.
 
Level 2
Joined
Jun 1, 2009
Messages
16
very nice model !
Can you make some tank icons i need some please!
 
Level 4
Joined
Dec 15, 2007
Messages
96
This model looks good, and could be useful in many cases. Specially with a death animation. And if possible, could you add an animation on it where the "origin" attachment moves, like it kind of looks like the attached unit jumps out? So with careful timing with triggers, it could create the unit right where the attachment lands! Would be fancy;p Just a suggestion though>.>
 
Level 6
Joined
Jun 20, 2007
Messages
60
Attachment point animation.

This model looks good, and could be useful in many cases. Specially with a death animation. And if possible, could you add an animation on it where the "origin" attachment moves, like it kind of looks like the attached unit jumps out? So with careful timing with triggers, it could create the unit right where the attachment lands! Would be fancy;p Just a suggestion though>.>

Thanks for that great idea..I'll add a jumping attachment point animation.So unit on cart can get off by jumping..Ofc requires good timing trigger.:) Also i can set that jumping animation time "2 sec." to help with timing trigger.

Attachment may land 150 game range of left or right side of mine cart.So mapper can trigger that easily.

And i'll add a death animation and will try to lower polly count.Update will be uploaded soon.
 
Level 2
Joined
Jun 3, 2009
Messages
12
Dont pull yourself too much, It doesn´t healthy. If you don´t care the polygons, is a god useful model, especially If you want to do a map in a cave or something like that. This will add some realistic touch on it 4/5 Nice
 
Level 6
Joined
Jun 20, 2007
Messages
60
sadsad

Nice Model, :) you spent your time wisely. i give it 9/10

i love that "You spent your time wisely"..you are talking like a great mage,something mystical..or one who has knowledge..sometimes in my real life(away from internet :p) i remember you and repeat that in my mind with a mystical voice tone..Uuuu spentt ur time wiselyy..shuuoouu.argghh :D
 
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