- Joined
- Aug 15, 2010
- Messages
- 216
Sorry to bother you again my friends, but i seem to have another problem:
When a unit has this specific buff, when it dies it needs to damage its friendlies for 50% of its hp...
BUT
it doesn't work
When a unit has this specific buff, when it dies it needs to damage its friendlies for 50% of its hp...
BUT
it doesn't work
-
Touch explode
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Events
- Unit - A unit Dies
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Conditions
- ((Triggering unit) has buff |CFF6633FFTouch Of Fischerdol|r ) Equal to True
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Actions
- Set Region = (Region centered at (Position of (Triggering unit)) with size (500.00, 500.00))
- Special Effect - Create a special effect at (Center of Region) using war3mapImported\Dark Execution.mdx
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Unit Group - Pick every unit in (Units in Region owned by (Owner of (Triggering unit))) and do (Actions)
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Loop - Actions
- Unit - Cause (Dying unit) to damage (Picked unit), dealing ((Max life of (Triggering unit)) / 2.00) damage of attack type Spells and damage type Normal
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Loop - Actions
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Events