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[Solved] Unit Expiration Reset

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Control Magic resets summoned timers to their original max duration, but AFAIK there's no way to increase it. Unfortunately it's very difficult to make replacing a unit seemless as it can be replaced in mid-animation, or while stunned, etc. I think the only other option would be using a custom summoned timer system, which has its own set of problems - mainly aesthetic.
 
You can pause the timer.

I think Control Magic can reapply/reset the timer.
Control Magic resets summoned timers to their original max duration, but AFAIK there's no way to increase it. Unfortunately it's very difficult to make replacing a unit seemless as it can be replaced in mid-animation, or while stunned, etc. I think the only other option would be using a custom summoned timer system, which has its own set of problems - mainly aesthetic.
Hah. Control Magic is enough for me and it works. Wow.

Great job guys now I can continue making my new summon. :P
 
Actualy yes.

[TRIGGER="wath to do?"]
Events
Time - Expire time is 2
Conditions
Actions
Unit - Add 60.00 seconf Generic expiration timer to (Foot man)
Trigger - Turn on (Do it) Trigger[/TRIGGER]

Then

[TRIGGER="Do it"]
Events
Time - Expire time is 30 second
Conditions
Actions
Unit - Add 60.00 second Generic expire time for (Foot man)[/TRIGGER]

That is it :)
 
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