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Unique Techtree system, similar to zerg

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Oct 29, 2008
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Hey was wondering if somone could help me make a system where one builder could become multiple units; with the correct upgrades and buildings requuired. I treid to use destroyer ability for all the transformations but they get mixed up no matter which i use
 
Perhaps you should make a dummy ability, and give the dummy ability the techtree requirements and then, trigger it so that when the ability is cast, it replaces the triggering unit with another unit(s).

- Infinite
 
Hey was wondering if somone could help me make a system where one builder could become multiple units; with the correct upgrades and buildings requuired. I treid to use destroyer ability for all the transformations but they get mixed up no matter which i use

It's a unit right? If so, just make a bunch of dummy spells that do nothing.
For example you want it to become a footman u can check if his gold amount (with an integer that stores it) is high enough, if it has all the upgrades (make a boolean for that) and any other conditions.
Then just remove the money, save the point of builder, remove the builder, create footman at builder point, remove builder point and select the footman for the player.

Or if you are lazy, just turn the builder into a building that way you can just upgrade it into the 'building' you want it to be.
 
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