Hello guys!
I'm pretty sure there are some who already had the same problem establishing a similar system.
I want to make a system of buildings that sell abilities that can be learnt and skilled by heroes without any other unit.
For this purpose I use spellbooks. Each contains one upgrade-skill that upgrades itself and the ability it has to upgrade.
Here is the problem I have: If I increase the level of an ability which is inside a spellbook by setting its level to [its level + 1], the tooltips of the abilities that are inside a spellbook don't update.
(How) is it possible to update these tooltips?
As I use the ability "charge gold and lumber" to make the player pay for each skill, I have to detect what order-string the ability causes to make it work.
(How) Is it possible to detect which of these abilities is cast in an easier way?
Thanks for your help!
I'm pretty sure there are some who already had the same problem establishing a similar system.
I want to make a system of buildings that sell abilities that can be learnt and skilled by heroes without any other unit.
For this purpose I use spellbooks. Each contains one upgrade-skill that upgrades itself and the ability it has to upgrade.
Here is the problem I have: If I increase the level of an ability which is inside a spellbook by setting its level to [its level + 1], the tooltips of the abilities that are inside a spellbook don't update.
(How) is it possible to update these tooltips?
As I use the ability "charge gold and lumber" to make the player pay for each skill, I have to detect what order-string the ability causes to make it work.
(How) Is it possible to detect which of these abilities is cast in an easier way?
Thanks for your help!