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unique item system

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Level 15
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SOLVED. unless you can make one that gives more than 6 slots.

well as the title says I'd like a item system.

Included:

  • There will be multiple heroes per player using this. With 8 players total.
  • Three types of classification: Cloth, Leather, and Mail. This is based off of WOW's item system as my game is WOW TD. So lets take rogue for example: He would be able to use cloth and leather but not mail.
  • Each hero would be able to carry 6 items head, chest, legs, boots, weapon, and offhand. If it would be possible to carry more plz then do head, chest, back, legs, boots, weapon, offhand, gloves. But 6 will be just perfect.
  • Make it so the heroes can only carry 1 of each item.
  • I would prefer the system to be in GUI so it would be easier for me to edit it. But if JASS is the only way you can do it then it will be ok.
Well ill give rep to anyone that answers or in anyway tries to help :) Plz answer if you are going to attempt or need clarification on some part.
Thank you.
 
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Level 7
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Jul 29, 2009
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276
there are alot of item and equipment systems in the spells section. check it out, maybe you'll find what you need or just learn something.
 
Level 9
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Aug 27, 2009
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diehard ive tried making my own already i always try something on my own before requesting but i couldnt do what i was looking for unfortunately :/

and elel it might be if it is ill give you some rep for that but i think it needs 1 more thing in it not sure.

But that system is perfect for what you have been taking about. You can Equip and Desquip items, and the Amimation does change when wear shield, and can add models for the items.
Ive used it if i needed it!
 
Level 15
Joined
Sep 3, 2009
Messages
1,521
It got, sword, shield, hood, helm and much more..? Whats missed? (Ask the maker of it to make the slot if you realy need it. He may do it for you)

no i need to classify each armor as either cloth leather or mail.
Like plain chest:

adds 4 armor.
adds 50 health.
classifications: leather, chest.

and leather is wearable by certain classes. ie rogue can wear cloth and leather but not mail
 
Level 9
Joined
Aug 27, 2009
Messages
473
no i need to classify each armor as either cloth leather or mail.
Like plain chest:

adds 4 armor.
adds 50 health.
classifications: leather, chest.

and leather is wearable by certain classes. ie rogue can wear cloth and leather but not mail

Aha! I think the best is to start creating the system yourself. Im working on my own map, and cant start on that before after.. 4-5 days. I can start then, and try. But it wont be the best system i guess.. ^^
 
Level 7
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Jan 13, 2008
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201
well as the title says I'd like a item system.

Included:

  • There will be multiple heroes per player using this. With 8 players total.
  • Three types of classification: Cloth, Leather, and Mail. This is based off of WOW's item system as my game is WOW TD. So lets take rogue for example: He would be able to use cloth and leather but not mail.
  • Each hero would be able to carry 6 items head, chest, legs, boots, weapon, and offhand. If it would be possible to carry more plz then do head, chest, back, legs, boots, weapon, offhand, gloves. But 6 will be just perfect.
  • Make it so the heroes can only carry 1 of each item.
  • I would prefer the system to be in GUI so it would be easier for me to edit it. But if JASS is the only way you can do it then it will be ok.
Well ill give rep to anyone that answers or in anyway tries to help :) Plz answer if you are going to attempt or need clarification on some part.
Thank you.

I have a system like this :)
  • Heavy Items
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • Or - Any (Conditions) are true
        • Conditions
          • And - All (Conditions) are true
            • Conditions
              • (Item level of (Item being manipulated)) Equal to 1
              • (Item-class of (Item being manipulated)) Equal to Charged
          • And - All (Conditions) are true
            • Conditions
              • (Item level of (Item being manipulated)) Equal to 1
              • (Item-class of (Item being manipulated)) Equal to Purchasable
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Or - Any (Conditions) are true
            • Conditions
              • (Unit-type of (Triggering unit)) Equal to Orc lich
              • (Unit-type of (Triggering unit)) Equal to Human litch
              • (Unit-type of (Triggering unit)) Equal to Human brute
              • (Unit-type of (Triggering unit)) Equal to Human Holysword
              • (Unit-type of (Triggering unit)) Equal to Dwarf Brute
              • (Unit-type of (Triggering unit)) Equal to Dwarf Holysword
              • (Unit-type of (Triggering unit)) Equal to Elf Brute
              • (Unit-type of (Triggering unit)) Equal to Elf Holysword
              • (Unit-type of (Triggering unit)) Equal to Human Guard
              • (Unit-type of (Triggering unit)) Equal to Orc brute
              • (Unit-type of (Triggering unit)) Equal to Orc Holysword
              • (Unit-type of (Triggering unit)) Equal to Undead brute
              • (Unit-type of (Triggering unit)) Equal to Undead holysword
              • (Unit-type of (Triggering unit)) Equal to Bag
        • Then - Actions
          • Do nothing
        • Else - Actions
          • Hero - Drop (Item being manipulated) from (Triggering unit)
          • Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffFF0000Your clas...
Thats Heavy and then copy past and change the item level

Charged = Helms
Perminant= Chest Armor

add more if you like
 
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