- Joined
- Nov 3, 2009
- Messages
- 687
Huh... 
Okay
And though you do not think it's good, remember that it should always be the mapmaker making those decisions. It's him the terrain is for and he is the one that decides how it looks.
You need World Edit Unlimited (WEU) with JNGP... to open map~![]()
Dude... Its JNGP just integrated with WEU... WEU is good with JNGP... :>
sad...i wanted to help with things
Okay... the terrain is coming along nicely.
I've given the first zone(s) a island-style, so that the crossing from one region to another is by bridge.
I am NOT using UTM trees right now, cause i seriously don't like them
But if really needed i can do a make-over with UTM trees later.
I'l post a screenie of the little starting village later.
Also, it seems that somebody succeeded in messing up all of my custom doodads.
They are set to things like
// Doodads: D000 (Grass5), Name (Name (dnam))
and their model files are set to
war3mapImported\grassAnimated5.mdl
refering to something that is defenetly NOT imported.
I haven't done anything with this, but if you want me to make things looke the way they looked before the doodads messed up, it's gonna take more time.
So far, the messed up doodads ruined the waterfall, the village and the mountains.
Edit:
Actually, after a closer look, it seems that all my custom stuff has been deleted in this version...
The thing is that nothing of my custom stuff was imported.
They were just doodads with edited sizes and model files.
So now everywhere i had placed custom doodads is filled up with green cubes -.-
yea,sure,you just wanna steal it