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[Campaign] Undying War

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if anyone remembers this really ambitious project I'm working on it again.
It will be the same thing I started but the story is rewritten.
Factions will be the same but with small changes: a little more variety on units, and much more unique spells for Heroes.

Also it will be told with changing sides all the time - no one single faction for 20 missions.

Will be realesing shots and videos any time soon. Help and tips are much appreciated!!
 
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Just a few screenshots:
 

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Level 8
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Feb 6, 2013
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Isn't it the Tempest Keep in three last screenshots? :/
If so, why do you use barrens tree as a direction for Tempest Keep? If you want, change that color of it.
Also good terrains, keep up the good work! Add descriptions as fast as you can :)
 
Level 8
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The sky-colored Nightelf journalist of the Sentinels hereby present to you all the main characters:


King Zul'kis - King of the Jungle trolls

With Zul'kis we have a rather stubborn, stoic male Troll very much in his old days. Some say his attitude comes from his age. That might be true but you'll find him way more difficult - even in the bad meaning of the word.
Zul'kis never trusted anyone who's not a troll. He never had a reason and never was told to trust anyone either. He's very much stuck right now with his spiritual, healing magics. He does his help for the tribes but he doesn't feel like learning new tricks and techniques.
Still everyone is telling him that a Troll doesn't pass away in this age.



Rezan Blackmaul - The Mighty One
Rezan is the single son of Balin Blackmaul. You can hardly find conflicts between dwarves of ironforge but his troops especially love their leader. Rezan is only afraid of doing nothing and living life with no achievemments.
He also gained love and respect by eating all the Dire Boars on the Mighty Boar Festival. His men say he's got Stone Skin - literally he can lower his heat to chilling-cold and get a rock-hard skin.
He's catch-phrase is: "If something is impossible, it just needs a little try.


Udunu - the Inquisitor
Udunu is a young Draenei Inquisitor. His profession is nothing else than investigating magic-users as well as to drive out Demons or anything attacking on Draeneis. His job is clear but his loyalties always lie in his master, the Prophet Velen. Udunu seems to have an unbelievable amount of disbelief and awareness. He doesn't get all his duties done simply because he always gets lost in the details.
Still his men are positive and completly forgive Udunu as long as there's order in the megapolis of Shattrath City. Getting orders from someone who has a keen eye on everything: they can't wish for more.


Captain Bendaar - the Qiraji
Little is known about Bendaar for his language comes from a very ancient dialect of the common. The greatest problem is he's a transformed monstrosity of lifeless crab-armour (or "carapace") surrounding his body and he's very dangerous for any living thing. He says to be "an agent or holy warrior". And he has an oath to the great and powerful old god we know nothing about yet.
I'm not sure if I should search for old writings of the Qiraji
or try asking him. He's very territorial almost like a predator. There's something damaged in his mind making him less like an intelligent being. I wish to give him help.


Lord Kil'jaeden
The Devourer of worlds, the destroyer - he has many names. He's like a myth right now because we haven't heard of him. Maybe someone should search for his location for we have no evidence of him being killed or anything. Ask Demons about it? How? These things kill themselves faster than one could walk up to them. They want to die because they might get eternal damnation.
They are all similar things: like an infant on super-speed aging. They feed, they kill, they leech life. And by the odds or the Gods some of them grows to a mighty Demon warrior. The only difference: Kil'jaeden was turned from an alpha Draenei. He's similar to them.
Note: This matter requires further analysis.


 
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Level 12
Joined
Dec 20, 2011
Messages
884
The sky-colored Nightelf journalist of the Sentinels hereby present to you all the main characters:


King Zul'kis - King of the Jungle trolls

With Zul'kis we have a rather stubborn, stoic male Troll very much in his old days. Some say his attitude comes from his age. That might be true but you'll find him way more difficult - even in the bad meaning of the word.
Zul'kis never trusted anyone who's not a troll. He never had a reason and never was told to trust anyone either. He's very much stuck right now with his spiritual, healing magics. He does his help for the tribes but he doesn't feel like learning new tricks and techniques.
Still everyone is telling him that a Troll doesn't pass away in this age.



Rezan Blackmaul - The Mighty One
Rezan is the single son of Balin Blackmaul. You can hardly find conflicts between dwarves of ironforge but his troops especially love their leader. Rezan is only afraid of doing nothing and living life with no achievemments.
He also gained love and respect by eating all the Dire Boars on the Mighty Boar Festival. His men say he's got Stone Skin - literally he can lower his heat to chilling-cold and get a rock-hard skin.
He's catch-phrase is: "If something is impossible, it just needs a little try.


Udunu - the Inquisitor
Udunu is a young Draenei Inquisitor. His profession is nothing else than investigating magic-users as well as to drive out Demons or anything attacking on Draeneis. His job is clear but his loyalties always lie in his master, the Prophet Velen. Udunu seems to have an unbelievable amount of disbelief and awareness. He doesn't get all his duties done simply because he always gets lost in the details.
Still his men are positive and completly forgive Udunu as long as there's order in the megapolis of Shattrath City. Getting orders from someone who has a keen eye on everything: they can't wish for more.


Captain Bendaar - the Qiraji
Little is known about Bendaar for his language comes from a very ancient dialect of the common. The greatest problem is he's a transformed monstrosity of lifeless crab-armour (or "carapace") surrounding his body and he's very dangerous for any living thing. He says to be "an agent or holy warrior". And he has an oath to the great and powerful old god we know nothing about yet.
I'm not sure if I should search for old writings of the Qiraji
or try asking him. He's very territorial almost like a predator. There's something damaged in his mind making him less like an intelligent being. I wish to give him help.


Lord Kil'jaeden
The Devourer of worlds, the destroyer - he has many names. He's like a myth right now because we haven't heard of him. Maybe someone should search for his location for we have no evidence of him being killed or anything. Ask Demons about it? How? These things kill themselves faster than one could walk up to them. They want to die because they might get eternal damnation.
They are all similar things: like an infant on super-speed aging. They feed, they kill, they leech life. And by the odds or the Gods some of them grows to a mighty Demon warrior. The only difference: Kil'jaeden was turned from an alpha Draenei. He's similar to them.
Note: This matter requires further analysis.



The second to the last mc almost can't be seen because of that font color, and the past mc cannot be seen. Use lighter font colors, perhaps orange since it's the nearest to red. I liked what I read, and I was entertained. Good luck with this project, subscribed.

Oh, and I liked the idea of changing sides too. It's a good way to avoid boredom and keep the game fresh for every chapter finished.
 
Level 8
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Mar 5, 2012
Messages
157
A few more features:
---Harder spellcasting: several abilties may require casting time but every unit and Hero has a chance to stun the spellcaster and interrupt it. This mostly happens with summoning and of course channeled spells.

---Environment Effects:
A spellcaster's postion may change the spell's effects and vice versa. For ex.
-water or area with rain increases Ligthning based spells
or
- fog can be removed with Wind spells.
Other than that units or buildings on fire can be purged with water or water based spells.

---Upgrade saver:
The game will always save the upgrades and abilties you've already researched and you will start the next scenario with the some upgrades.
 
Level 8
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Messages
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Other features:
--First hero (Udunu) can use a special Far Sight that reveals the selected area. But revealing enemy units or even invisible units will give Udunu a small intelligence bonus for 11 seconds.--
--Many units have Spell Block instead of Spell Immunity. This either has a 20 or 60 seconds cooldown. It should be visible just by looking at the unit/Hero.

--Multiple layers: A few maps are very small at first sight but actually has an isolated area. This is the other 'layer' of the map which you can enter by portals, Waygates or seemingly useless objects on the map(ladders, stairs, etc)
 
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