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Undersea

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GLB

GLB

Level 8
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Jan 30, 2009
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233
Hello!

I am currently working on a CTF map for warcraft. To give more diversity to the game, I created 6 different arenas. One of them ought to be a bit "special": the undersea. Unfortunatly, I am not that good in terraining.

I would like to know, what you thing of the screenies I made from the current version. Normally, there is some kind of blue fog, standing for water, and it is "more" blue than that.

Have you some improvement ideas, please? Like how to make the blue fog be more emphasized?
 

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Level 6
Joined
Nov 10, 2006
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181
Fog is too dense, where are the fishes and sharks etc.

Grassy dirt is the last thing you want to use.

Those corals look clumped like garbage and I don't think that vine looks great.

Those fishes you use are bad, use fish school and that is a blizzard cliff abuse issue you are doing there, they look really bad on some screenshots.
 
Level 37
Joined
Nov 24, 2007
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4,412
Frankly, I disagree with almost all of what WraithSeeker said <.<

The fog is just how its suppost to be, it could even be denser for my taste. Gives a very underwaterish feel. The blizzard cliffs is acceptable for a playable terrain, and the fighes doesnt look too bad. The corals and vines look, maybe on SOME of them a bit spammy, but overall they look quite natural. The grassy dirt looks fine as it is, you know there DO exist seagrass >.>

As for improvement, I would suggest using the wreckage ship model and the green sunken ruin stones and spires some places, that is if tropical water is what your aiming for ;)
 
I say, add more rocks.. and doodads, also, i recomend you to use a more Grayiss fog with the Fog editor, like a dark gray blue color, also i suggest you to add Ray of Light, or Ray of the moon, so it gives an even cooler effect..

also.. if i would be you, i woold add invisible unit but with a big Shadow.. so it does like boats shadow.. over your head..
 
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